Spells
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Endure Jungle Elements
Level: Sorcerer/Wizard 1
School: Abjuration
Casting Time: 1 standard action
Components: V,S
Range: Touch
Target: Creature Touched
Duration: 24 hours
Saving Throw: Will negates (harmless); Spell Resistance: yes (harmless)

A creature protected by Endure Jungle Elements suffers no harm or discomfort from being in a typical jungle environment.  It can function normally in temperatures up to 160 degrees Fahrenheit (71 degrees Celsius) without having to make Fortitude saves.  It is not bothered by humidity and does not suffer bites or stings from normal vermin.  The creature’s equipment is likewise protected.  The creature additionally gains a +2 bonus on saving throws against disease and poison.  The spell does not block any attack that deals at least 1 point of lethal damage, including the attack of a normal vermin swarm.

Mythic Endure Jungle Elements
Level: Sorcerer/Wizard 1
School: Abjuration
Casting Time: 1 standard action
Components: V,S
Range: Touch
Target: 1 touched creature per level of the caster
Duration: 24 hours
Saving Throw: Will negates (harmless); <b>Spell Resistance:<b> yes (harmless)

In addition to the protections granted by the normal version, creatures protected by Mythic Endure Jungle Elements gain fire resistance 5 and immunity to disease and poison.
Created by Katra