Born of a Magocracy society, the Gnomes utilize magic like any other tool. While small in size, they make up for in strength of mind. Long years of focus in magic has created a society where the fantastic happens. A nation of learned intellectuals has created an atmosphere where people rely on simple magics.
Gnome
* +2 Constitution, +2 Intelligence, –2 Strength: Gnomes are physically weak but surprisingly hardy, and their quest for education makes them very smart.
* Small: Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus (CMB) and Combat Maneuver Defense (CMD), and a +4 size bonus on Stealth checks.
* Slow Speed: Gnomes have a base speed of 20 feet.
* Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light (see low-light vision.)
* Hatred: Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes due to special training against these hated foes.
* Keen Senses: Gnomes receive a +2 racial bonus on Perception skill checks.
* Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.
* Gift of Magic: Gnomes get a +2 racial bonus on Use Magic Device checks (always a class skill)
* Gnome Magic: A gnome with a Int score of at least 10 also has the following spell-like abilities:
1/day—
Amanuensis(Spell Compendium)
Mage hand
Repair Minor Damage(Spell Compendium)
The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's int modifier.
* Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.
* Extra Feat: Sprite Familiar (Wizard only)
You can have a familiar that is a tiny construct instead of a living creature, the tiny construct does not impart any bonus to skills or saves like normal familiars, but all the other wizard class abilities still apply. Because the Sprite is a construct it can be enchanted with the Craft Wondrous item feat, using the rules to add an additional ability to an existing magic item.
* Languages: Gnomes begin play speaking Common, Gnome, and Draconic. Gnomes with high Intelligence scores can choose from the following: Dwarven, Elven, Goblin, Auran, Igan, and Terran.
Last edited by Grimjack, July 08 2014 21:29:28. Secured article. You most log in to contribute.