Gnarley Forest

  The Gnarley Forest is an ancient forest full of immense trees. In most places, the tree canopy blocks out most light, resulting in little ground vegetation, making the forest floor easy to walk. These areas are almost like parkland, save for the presence of much rotted timber and trees felled by age or storm scattered across the ground.
  Only a small portion of the Gnarley is claimed by Greyhawk. The great bulk of the forest, lying westward, is claimed by Celene, although Dyvers lays claim to some northern fringes of the forest as does Verbobonc to the west. Celene protects its borders fairly zealously and lays claim to virtually all of the Welkwood to the south (all land west of the Jewel river). There is no formal boundary between the lands of Dyvers and those of Greyhawk, just the northern limit of Greyhawk's militia patrols.
  Greyhawk extracts little in the way of tax or tithe from the Gnarley, save from the frontier villages close to the Plains of Greyhawk and the Wild Coast. Rather, its militias patrol in order to
make friends among the folk of the forest and to watch for Pomarj invaders heading northward.  To the west, a great central swath of the forest consists of wooded hill land, where the eastern spur of the Kron Hills enters the Gnarley. Tree cover here is rather less dense and there are many secluded, fertile glades and valleys. The hills rise gently, with long, stretching undulations growing steeper as they rise to the west.
  The Gnarley hills have fairly poor mineral resources in the local area, although a handful of mines within 20 miles or so of Namburil yield chrysoberyls and peridots, together with some fine quartz and tiger eye agates. Most of the superior gems are found to the west.
  The Gnarley is surpassingly old.  In its deepest recesses, treants and hostile lyrannikin repel those not of the forest themselves. There is an almost tangible aura of magic in such places, and the faerie folk and elves here do not welcome intruders, no matter what their intentions. Likewise, some buried secrets in the Gnarley are of great antiquity, and rich with the history of Oerik-and, not rarely, redolent of its greatest evils to boot.
  The Gnarley has a patchwork quilt of folk living within it, all with their own needs and interests.
They generally co-exist well enough, save for the humanoids, and cooperate in some cases.

Bad Deep

Beltander

Blackthorn

Camp Andalaorn

Camp Greenleaf

Canryell

Corustaith

Fern Groves

Five Oaks

Namburil

Oakvein

Shelleton

Skorane

The Wailing Halls

Tricaster

Zendreldas Tower