• It is not required for you to use only these skills.
  • You can request skills that are not on this list.
  • These are simply skills that can help you round out a character.

 

Note: Any skills which are not on this list will need approval by the Director before you will be able to play your character.




Skill NameDescription
AcclimateAble to withstand harsh climates or atmospheres for extended periods of time.
BakingAn ability to make delicious morsels out of the simple or complex ingredients using any small confined hot space.
CookingAn ability to make delicious meals out of the simple or complex ingredients using flat open heat source.
DrawingAble to use a writing implement or the like to create lines on a surface which as a whole depict the image of a preferred object.
EavesdropTo listen to a private conversation between other people without their knowledge.
FascinateThe ability to hold the full and complete attention of one's audience.
GesticulateBeing able to communicate only using your hands in imaginative gestures.
HealThe ability to apply rudimentary healing techniques such as bandages, ice packs, splints, CPR, etc.
IdentifyAble to instantly Identify any person, place, or plant they previously encountered by site, smell, body language, sound, touch or taste. The sense that identifies must be the same  sense that originally became familiar.
JumpAble to leap higher and farther than most other humanoids. Most common in humanoids originating from a high gravity planet.
KnittingAbility to produce garments or fabrics with only yarn and 2 needles (or a pegged hoop)
LockpickingThe ability to unlock locks using blacksmithing tools.
LullAble to sooth, quiet or put others to sleep by the sound of their voice.
MimicThe uncanny ability to impersonate someone else or something.
NegotiateAble to convince two waring parties to compromise toward peace.
OxygenateA person that breaths Carbon Dioxide and exhales Oxygen. Plant shades of skin and hair required.
Photographic memoryAble to remember every visual detail of everything they ever see for up to 2 weeks after viewing anything.
QuotationAble to repeat back anything they ever hear verbatim without time limitations.
RecuperateThe ability to rapidly heal. (limited to at least 3 posting cycles.)
SpeedThe ability to run at high speeds. (Think Flash)
TransportAble to instantly teleport via an implant to any remembered location within 1 Sol (100 Million mi/160 Million km)
Ultraviolet visionAble to see into the ultraviolet spectrum.
VenomousHaving a poisonous venom in one's bite.
WisdomAble to understand the best course of action.
X-Ray VisionAble to see into a person's body or through walls.
YouthfulnessUnable to age physically. Still able to die though.
Zoomorphic LanguageAble to talk to animals. (not able to understand them more than what is average.)