- Pick a Playbook.
- Choose a Prime Stat and apply the bonus.
- Note the basic move.
- Choose a Prime Stat and apply the bonus.
- Assign Stats: Brawn, Charm, Psyche, Smarts, Wyrd.
- {+2, +1, +0, +0, -1}
- Or {+1, +1, +0, +0, +0}
- {+2, +1, +0, +0, -1}
- Allocate 5 points between Luck & Resilience.
- Choose Background.
- Pick related foci. You can’t choose a focus in which you’re already Trained.
- Pick a Nationality.
- Apply stat bonuses. If a bonus would increase your stat above +2, put it in a different stat instead.
- Choose Look and Dress.
- Apply stat bonuses. If a bonus would increase your stat above +2, put it in a different stat instead.
- Choose Foci: X comes into play when Y. It doesn’t apply when Z.
- 2 Foci at Trained.
- Or, 3 Foci at Trained and 1 Focus at Inept.
- 2 Foci at Trained.
- Gain a Talent.
- Either pick a talent from the Playbook or choose from the general lists.
- Pick Character Flaw(s): X. Any time Y happens, the character Z.
- 1 Flaw.
- Or, 2 Flaws and add either +1 to any one stat (max +2) or 1 Focus at Trained.
- 1 Flaw.
- Pick Kin.
- Record Natural Talent.
- Choose Stuff.
- 2 Weapons
- Armor
- Adventuring Gear
- Mount, if applicable.
- 2 Golden Suns in any denomination
- 2 Weapons
Playbooks
Statistics
Background
Nationality
Focuses
Talents
Flaws
Kin
Stuff