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- A player chooses their character's starting height within the following ranges
Sex | Tallest | Shortest |
male | 6'3" (75") | 5' (60") |
female | 5'11" (71") | 4'7" (55") |
- A player chooses their character's starting weight within the following ranges
Sex | Heaviest | Lightest |
male | 200 lbs | 125 lbs |
female | 180 lbs | 105 lbs |
- A player chooses their character's starting age, within reason.
- BASIC CHARACTERISTICS
The five basic characteristics are Strength, Endurance, Agility, Intelligence, and Charisma. These are generated by random dice rolls.
- POWERS
Characters have a random number of powers which are determined by random dice rolls cross-referenced on various tables. The tables are marked as
- Characters may or may not have a "Weakness" generated from a separate table.
- Any power-driven adjustments to the Basic Characteristics are made before determining derived characteristics. Basic Hits are (adjusted) weight in pounds, dividing by 50, and rounding down. There's an Agility Modifier based on final weight, where heavy characters (over 240 lbs.) receive a penalty while dainty characters receive a slight bonus. Separate tables are referenced for each of the five Basic Characteristics to get modifiers. Four of them apply a multiplier on Basic Hits to determine total Hit Points score. Strength is a large part of the Hit Point figure. Endurance is an even bigger part, and is also the basis of Healing Rate. Intelligence is a minor factor in Hit Points and also modifies one's Detection rolls (on percentile dice) and one's Damage Modifier. Agility affects HP, damage and Accuracy (to-hit bonus). Charisma is used as a modifier to NPC reaction rolls, usually a bonus for one's own side (on Good vs. Evil) and a penalty to reactions from the enemy. To figure a PC's Carrying Capacity use the formula of [(S/10)3 + (E/10)] x W/2, OR, one-tenth of Strength, cubed, plus 1/10 Endurance, and times the result by half the character's Weight. Look up that capacity on the table for Hand-to-Hand Damage. Finally, Movement Rate (ground) per turn is (on a scale where one “inch” equals five feet) is determined by totaling Strength, Endurance and Agility. Power score (for fueling powers, fighting, etc.) is determined by adding all stats together except Charisma.
Last edited by soulsight, August 29 2022 02:44:20. Secured game article. You most log in to contribute.
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