Plot1: Negotiation of kingdom X for increased trade
Chance:
Keep an eye out for signs that anyone is meddling with planar barriers, or that such barriers have weakened.
Pursue current lead: a gnome who travels the wilds on the back of a small unicorn has been asking questions and making observations about a conjunction in the sky.
Ask NPCs and search locations for signs of planar malfeasance.
Party:
Avoid, in their various activities, bringing themselves to the attention of the local power, which consists of one or more of:
- A city-based humanoid ruler.
- A city-based humanoid ruler.
- A wilds-based humanoid ruler.
- An impetuous young dragon.
- A patient adult dragon.
- A mad spellcaster.
Who would like to
- Tax.
- Delay.
- Question.
- Discredit.
- Study.
- Control.
- Distract.
- Expel.
the PCs.
Obtain information. This information is necessary to:
- Save a city.
- Locate a treasure.
- Stop/prevent a war.
- Win a war.
- Hide themselves or someone else.
- Unlock a particular type of character option.
- Prove guilt/innocence.
- Inspire.
And it is located
- In/on a dragon's hoard/lair/body.
- On a obelisk in the middle of a lake of lava.
- On the Isle of Dread.
- In the mind of an aberrant/insane creature.
- In three separate libraries.
- In the Plane of Dream.