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Skill Specialization
Certain skills in the setting have specialization. A character chooses one particular use of that skill to roll normally, and subtracts 2 from the total when using it in any other way.
Gaining an additional specialization counts as raising a skill below its linked Attribute. So a character can gain two new specializations with an Advance, or mix and match to gain a specialization and increase a skill below its linked Attribute.
Academics | Anthropology, Psychology, Liberal Arts. |
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Boating | Morrow Project, [Specific Vehicles]. |
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Common Knowledge | [Specific Former Career] |
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Driving | Morrow Project, [Specific Vehicles]. |
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Electronics | Explosives, Sensors, Scientific Equipment. |
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Fighting | Unarmed, Short Blade, [Specific Weapons]. |
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Healing | Trauma, Pharmacology, Surgery. |
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Piloting | Morrow Project, [Specific Vehicles]. |
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Psionics | Entropkinesis, Extra-Sensory Perception, Telepathy, Reform, Telekinesis, Teleportation. |
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Science | Biology, Chemistry, Engineering, Geography. |
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Shooting | Small Arms, Heavy Weapons, Artillery. |
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Survival | Arctic, Desert, Temperate. |
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Last edited by LefferDP, February 01 2022 15:02:17. Open game article. You can edit it once you log in.
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