Skills, Edges and Hindrances

[Extract from Savage Traveller conversion by Jon Woodland red-24@shaw.ca]

Skills

Knowledge (Computer) The character is well versed in advanced computer systems. He is adept at configuring, repairing and programming such systems. Characters with the Spaceship Operations Edge can use their Knowledge (Computers) to perform jump calculations, operate sensor systems and communicators, and report on various Spaceship systems.

Knowledge (Forgery) The character knows how to produce and detect forged identification documents. In conjunction with Knowledge (Computers), forged electronic signatures and passes can be produced or detected. Make note of the roll made to produce a forged item. Detecting a forgery requires a Notice at -2 or Knowledge (Forgery) roll opposed by the roll made to create the document.

Knowledge (Spaceship Architecture) The character has been trained in the design and construction of interplanetary vessels. This knowledge can be used when analyzing derelict spaceships or finding one’s way about a luxury liner.

Knowledge (Prospecting) The character has hands-on experience at commercial mining in asteroid fields and the outer planets.  This knowledge can be used to establish the likelihood of a given mineral composition existing in each area as well as to best establish how to extract it.

Knowledge (Robotics) The character has studied the field of Robotics and understands how to create, program, and manipulate robotic systems

Edges


Fluent in Belter Creole

Requirements: Novice Raised since childhood in the Belt or the Outer Planets (Outers speak with an accent like an Australian might speak English, but quite fluent and non-stigmatized). Inners might learn to speak and understand Creole, but their accent will always be wrong and their syntax clunky.

Spacer
Requirements: Novice The character has been trained and has experience in the use of the standard Vacuum Suit (space suit) and protective suits for use in the presence of exotic, corrosive, or insidious atmospheres. The character ignores the Agility penalty for Zero-G maneuvers (-2).


Spaceship Operations
Requirements: Novice, Smarts d6 Includes Pilot skill at d4. Without knowledge of Spaceship systems, a character may not use Piloting to fly or Repair to maintain interplanetary spaceships. As well, the character can plot travel between worlds and use the ship’s communicators and sensors using Knowledge (Computers) skill.


Zero-G Combat

Requirements: Novice, Agility d6 (or Spacer) The character has been trained in zero-G combat. She gains +2 to Spirit checks to become unshaken under Zero-G conditions. The character may move at 3/4 pace in zero-G. The character ignores the Agility penalty for Zero-G maneuvers (-2).

Improved Zero-G Combat
Requirements: Seasoned, Agility d8, Zero-G Combat The character is highly trained in zero-g combat. She no longer suffers the -2 penalty to Agility, Fighting and Shooting rolls in Zero Gravity environments. The character ignores the Agility penalty for Zero-G maneuvers (-2).

Ship Tactics
Requirements: Seasoned, Spaceship Operations When commanding a single Spaceship during combat, the character adds a +1 bonus to all Piloting and Shooting rolls made by the crew of that ship. The Shooting bonuses also apply when defending against boarding parties.

Hindrances

Microgravity Origins (Major)
This character's muscles are weaker than those from other backgrounds. She subtracts 1 from all Strength rolls (including damage with slashing or piercing or bludgeoning weapons). In a higher gravity situation (0.5 G and above) the character incurs an Agility penalty of -2