1st Level Druid Spells
SPELL DESCRIPTIONS/OVERVIEW:

Animal Friendship - Animal regards druid as good friend
Ceremony - various minor ceremonies
Detect Balance - Detects Law/Chaos balance
Detect Magic - Standard
Detect Poison - Standard
Detect Snares and Pits - Standard
Entangle - create a 40' circle of plant growth that slows or stops movement through it
Faerie Fire - Outlines target, preventing invisibility and reducing AC
Invisibility to Animals - Standard
Locate Animals - Standard
Pass without Trace Pass through terrain without track or trail
Precipitation - Cause rain to fall
Predict Weather - Standard
Purify Water - Standard
Shillelagh - Enchant club to magic

Speak With Animals (Alteration)
Level: I Components: V, S
Range: 0
Duration: 2 round/level
Area of Effect: One animal type in
Casting Time: 3 segments
Saving Throw: None
4" radius of druid
Explanation/Description: By employing this spell, the Druid is empowered to comprehend and communicate with any warm or cold-blooded animal which is not mindless (such as an amoeba). The Druid is able to ask questions, receive answers, and generally be on amicable terms with the animal. This ability lasts for 2 melee rounds for each level of experience of the Druid employing the spell. Even if the bent of the animal is opposite to that of the Druid evil/good, good/evil), it and any others of the same kind with it will not attack while the spell lasts. If the animal is neutral or of the same general bent as the cleric (evil/evil, good/good), there is a possibility that the animal, and its like associates, will do some favor or service for the Druid. This possibility will be determined by the referee by consulting a special reaction chart, using the charisma of the Druid and his actions as the major determinants. Note that this spell differs from speak with monsters (q...), for it allows conversation only with basically normal, non-fantastic creatures such as apes, bears, cats, dogs, elephants, and so on.
Spell Descriptions