GARGOYLE

Gargoyles are a type of gorgon that often appear to be winged humanoids. They can perch indefinitely without moving and transform into stone statues, allowing them to surprise their foes. Gargoyles tend toward obsessive-compulsive behaviors that are as varied as their kind is plentiful. Books, stolen trinkets, weapons, and grisly trophies harvested from fallen foes are just a few examples of the types of things a gargoyle might collect to decorate its lair and territory. Gargoyles tend toward a solitary lifestyle, though they sometimes form fearsome clans. Gargoyles have been known to dwell in the heart of the largest of cities, crouching amid the decorations of stone cathedrals and buildings where they hide in plain sight by day and swoop down to feed on humanoid victims at night. Some gargoyles even forge alliances with humanoids, serving as guards and assassins by restricting their predation only to intruders.

The longer gargoyles abide in a region of ruins or buildings, the more they come to resemble that region's architectural styles. The changes a gargoyle's appearance undergoes are slow and subtle, but over the course of years, it can shift radically.



Gargoyle Racial Traits (RP 20)

Abilities (2 RP): +2 Str, +2 Con

Types: Gargoyles are medium humanoids with the Earth, Gargoyle, Gorgon, and Monstrous subtypes. Some are Large-sized possessing the same stats but with an additional +2 Str, -2 Dex, and increased carrying capacity, reach, and weapon damage for 7 additional RP.

Languages: Gargoyles speak Common and Terran. Bonus languages include Draconic, Dwarven, Elven, Gnomish, Goblin, Ignan, Orcish, Sylvan, and Undercommon.

Senses (3 RP): Darkvision 60 feet, low-light vision

Speeds (7 RP): Land 30 feet, Climb 20 feet, Glide 40 feet

Earth Subtype (1 RP): Earth creatures are naturally adapted to elemental plane of earth.

Gargoyle Subtype (1 RP): Gargoyles can use Tree Shape as a supernatural ability except they look like stone statues instead of trees. Direct sunlight forces them to transform into this stone form. They can resist this by making a Fortitude save every round: DC20 + number of rounds they've resisted. Once they fail, they're stuck in stone form for as long as they remain in direct sunlight.

Gorgon Subtype (1 RP): Gorgons can remain conscious while petrified, and end their own petrification as a free mental action on their turn. While benefiting from the total defense or fight defensively actions, they are immune to petrification.

Natural Armor (3 RP): +2 natural armor.

Natural Attacks (2 RP): Gargoyles have a bite attack dealing 1d4 piercing damage and two claw attacks each dealing 1d4 slashing damage. If they gain these natural weapons from class features, they gain Improved Natural Attack feat for these natural weapons instead.