DOPPELGANGER

Not all doppelgangers are evil or serving monstrous purposes. Many seek to blend and integrate into other humanoid societies, some even becoming adventurers in the hopes of helping their friends and neighbors.



DOPPELGANGER RACIAL TRAITS (RP 14)

Abilities: +2 any

Types: Doppelgangers are medium humanoids with the aberration and shapechanger subtypes.

Senses (3 RP): Darkvision 60 feet, low-light vision

Aberration Subtype (1 RP): Aberrations have alien minds and strange anatomies. Critical confirmation rolls against them have disadvantage and Will saves they make against mind-affecting and emotion effects created by creatures that are not outsiders, mythic, or aberrations have advantage. A successful Knowledge check to identify them negates these benefits.

Change Shape (Su)(4 RP): Doppelgangers have alter self as a supernatural ability.

Enchantment Resistance (Su)(2 RP): Doppelgangers are immune to magic sleep effects and gain a +2 racial bonus on saving throws made against enchantment spells and effects.

Natural Armor (2 RP): +1 natural armor.

Natural Weapons (Ex)(1 RP): In their natural form, a doppelganger has a slam attack that deals 1d6 points of bludgeoning damage.

Shapechanger (1 RP) (Su): Creatures with the shapechanger subtype can use a single action to dispel any morph or polymorph effects affecting them using their level as the caster level to do so.