1st-TIER SPELLS
Acidic Burst
Alarm
Ball Lightning
Endure Elements
Hold Portal
Fireball
Frost Ball


Glyph
Obfuscation illusion makes it hard to detect/discern hidden things and illusions and tricks divination effects of equal or lower tier.
Shield of Acid
Shield of Fire only blocks energy but also remains until end of next turn and deals damage
Shield of Electricity only blocks energy but also remains until end of next turn and deals damage
Shield of Force
Shield of Ice
Shield of Water
Shield of Wood
Sonic Burst


Peacebond Locks a weapon in place on the target’s body. PZO1118
Protection from Chaos/Evil/Good/Law +2 to AC and saves, plus additional protection against selected alignment. PZO1110
Rite of Centered Mind M You heighten your awareness of your own thoughts, allowing you to more easily resist outside influences. PZO9472
Shield Invisible disc gives +4 to AC, blocks magic missiles. PZO1110
Shock Shield A shield of force protects you until you dismiss it in an explosion of electricity. PZO1118
Stunning Barrier Magical field grants a +1 bonus to AC and on saves, and stuns one creature attacking you. PZO1129
Sunder Breaker The next weapon that sunders an item belonging to the target takes damage. PZO1129
Wave Shield Water blunts one incoming attack or fire effect. PZO1129
Winter Feathers The target’s feathers thicken and fluff up to ward against winter’s chill. The target suffers no harm from being in a cold environment, and can exist comfortably in conditions as low as –50 degrees Fahrenheit without having to make Fortitude saves. PZO1121
Conjuration
Abundant Ammunition Replaces nonmagical ammunition every round. PZO1118
Adhesive Spittle Spit a tanglefoot bag at a creature. PZO1129
Air Bubble Creates a small pocket of air around your head or an object. PZO1118
Celestial Healing You anoint a wounded creature with the blood of a good outsider. PZO9465
Corrosive Touch Touch attack deals 1d4 acid/level. PZO1117
Desperate Weapon Create an improvised weapon. PZO1134
Expeditious Construction You create a low wall or other simple structure of packed earth or loose stone measuring 3 feet thick, 3 feet tall, and 10 feet long per 3 caster levels you possess (minimum 10 feet). PZO9465
Glue Seal Makes one 5-ft. square or one object sticky. PZO1129
Grease Makes 10-ft. square or one object slippery. PZO1110
Guardian Armor Teleport armor you are wearing off of you and onto an ally within range. PZO9467
Icicle Dagger Masterwork ice dagger deals +1 cold damage. PZO1117
Infernal Healing Touch a creature with devils blood, giving it fast healing 1. PZO9226
Ki Arrow Arrow deals damage as your unarmed strike. PZO1117
Mage Armor Gives subject +4 armor bonus. PZO1110
Mount Summons riding horse for 2 hours/level. PZO1110
Mudball Range touch attack that cause the target to be blinded. PZO1121
Obscuring Mist Fog surrounds you. PZO1110
Secluded Grimoire Send a spellbook into a random safe location on the Ethereal Plane, where it remains indefinitely. You can retrieve it later by concentrating as a standard action, causing it to reappear in your hands. PZO9468
Snowball Ranged touch delivers 1d6/level cold damage (max 5d6) and might stagger a foe. PZ09428
Songbird Conjure music from a good-aligned plane. PRG:PA
Stone Shield A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. PZO1121
Stumble Gap F Small hole trips creatures. PZO1115
Summon Minor Monster Summon 1d3 Tiny animals. PZO1117
Summon Monster I Summons extraplanar creature to fight for you. PZO1110
Unseen Servant Invisible force obeys your commands. PZO1110
Web Bolt You launch a ball of webbing at a target, which must make a save or be affected as if by a web spell occupying only the creature’s space. PZO1121
Divination
Anticipate Peril Target gains a bonus on one initiative check. PZO1117
Comprehend Languages You understand all spoken and written languages. PZO1110
Cultural Adaptation Adapt to fit the local culture. PZO1134
Detect Charm As detect magic, except you immediately detect the strength and location of each charm, compulsion, and possession aura on all creatures in the area. PC:ASL
Detect Metal You detect any metal objects or creatures within a 60-foot cone. PZO9448
Detect Radiation You detect radiation in the surrounding area. You see radioactive auras as a glowing green shimmer in the air that emanates from radioactive objects; the brighter and more intense the green, the more powerful the radioactivity. This glow does not provide illumination or allow you to see in darkness, apart from being able to see the glow itself. The spell can penetrate barriers, but 3 feet of dirt or wood, 1 foot of stone, 1 inch of common metal, or a thin sheet of lead blocks it—although radiation can seep into such barriers, causing them to become radioactive (and thus visible to the spell) in time. PCS:TG
Detect Secret Doors Reveals hidden doors within 60 ft. PZO1110
Detect Undead Reveals undead within 60 ft. PZO1110
Discern Next of Kin Read the target’s mind to learn about its family. PZO1129
Heightened Awareness Your recall and ability to process information improve. PZO1129
Identify Gives +10 bonus to identify magic items. PZO1110
Linked Legacy This spell helps build community and ensure a shared vision for the future. PZO9465
Mindlink Communicate a great deal of information in an instant. PRG:OA
See Alignment Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance. PZO1118
Technomancy As detect magic, except detects the presence of technological objects instead of magical objects and grants the Technologist feat for attempting Knowledge (engineering) checks to identify the properties of technological items. If you already possess this feat, you gain a +10 bonus on Knowledge (engineering) checks to identify item properties. TG
True Strike +20 on your next attack roll. PZO1110
Enchantment
Aphasia Prevent a target from understanding language. PZO1134
Bungle Target takes a -20 penalty on its next attack roll or check. PZO1117
Charm Person Makes one person your friend. PZO1110
Deja Vu Make a creature repeat its actions. PRG:OA
Delusional Pride Target is penalized on attacks and checks but gains bonus against charms and compulsions. PZO1117
Hypnotism Fascinates 2d4 HD of creatures. PZO1110
Keep Watch You are treated as having a night’s rest even while staying awake PZO9426
Lock Gaze You compel the target to only look at you for the duration of the spell. PZO1118
Memorize Page F Target perfectly memorizes one page of information. PZO1129
Memory Lapse Subject forgets events back to last turn. PZO1115
Moment of Greatness Doubles a morale bonus. PZO1118
Sleep Puts 4 HD of creatures into magical slumber. PZO1110
Unprepared Combatant Target takes -4 on initiative and Reflex saves. PZO1117
Evocation
Bestow Planar Infusion I Grant a target the effects of a planar infusion. PRG:PA
Burning Hands 1d4/level fire damage (max 5d4). PZO1110
Dancing Darkness You create either up to four spheres of darkness that each reduce the illumination level by one step within a 20-foot-radius, or one dimly lit, vaguely humanoid shape. Each sphere of dancing darkness must stay within a 10-foot-radius area of one another but can otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. PZO9466
Ear-Piercing Scream Deal sonic damage and daze target. PZO1117
Flare Burst As flare, but affects all creatures in 10 ft. PZO1115
Floating Disk Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. PZO1110
Gentle Breeze Light wind protects one target from clouds, gases, heat, and vapors. PZO1129
Hydraulic Push Wave of water bull rushes an enemy. PZO1115
Magic Missile 1d4+1 damage; +1 missile per two levels above 1st (max 5). PZO1110
Shocking Grasp Touch delivers 1d6/level electricity damage (max 5d6). PZO1110
Snowball Throw a conjured ball of snow at a target. PZO1140
Thunderstomp Trip one creature within range. PZO1129
Touch of Combustion Touched target ignites in flame, suffering 1d6 fire damage and possibly catching on fire PZO1121
Illusion
Alter Musical Instrument F Make one instrument sound like a different kind of instrument. PZO1129
Auditory Hallucination Create a phantasm with auditory effects. PZO1134
Blend Gain a bonus to Stealth and make checks without cover or concealment. Elf only. PRG:ARG
Blurred Movement As blur, but only while you are moving. PZO1129
Clarion Call Your voice can be heard across great distances PZO9426
Color Spray Knocks unconscious, blinds, and/or stuns weak creatures. PZO1110
Darting Duplicate You create an illusory duplicate of yourself that opponents might waste an attack of opportunity on. PZO9455
Dazzling Blade Your weapon becomes shiny, gaining bonuses to several combat maneuvers PZO9232
Decrepit Disguise Make an object seem worthless. PRG:OA
Disguise Self Changes your appearance. PZO1110
Disguise Weapon Changes one weapon’s appearance. PZO1129
Illusion of Calm You appear to be standing still, even when you take some actions. PZO1118
Magic Aura Alters object’s magic aura. PZO1110
Negative Reaction Targeted creature may not positively influence anyone. PZO1118
Open and Shut Obfuscate whether a door is open or closed. PZO1134
Quintessence Mask any flaws of or damage to a creature or object. PRG:OA
Shadow Trap You pin the target’s shadow to its current location, causing the target to become entangled and preventing it from moving farther than 5 feet from its original position, as if its shadow were anchored to the terrain. PZO9466
Shadow Weapon Create a quasi-real masterwork weapon. PZO1117
Silent Image Creates minor illusion of your design. PZO1110
Vanish As invisibility for 1 round/level (5 max). PZO1115
Ventriloquism Throws voice for 1 min./level. PZO1110
Necromancy
Bed of Iron You can sleep comfortably in armor without suffering fatigue. PZO9426
Cause Fear One creature of 5 HD or less flees for 1d4 rounds. PZO1110
Decompose Corpse Turn a corpse into a clean skeleton. PZO1117
Grasping Corpse M Cause a corpse to grab or trip a foe. PZO1135
Interrogation Target answers questions or suffers pain. PZO1117
Itching Curse Curse target with a distracting, unbearable itch. PZO9468
Phantom Blood Gain temporary hp if Con loss would knock you out or kill you. PZO1129
Positive Pulse Energy harms undead or bolsters the living. PRG:PA
Ray of Enfeeblement Ray causes 1d6 Str penalty + 1 per 2 levels. PZO1110
Ray of Sickening Ray makes the subject sickened. PZO1117
Repair Undead Heals one undead of 1d8 hp + 1/level (max +5). PZO1129
Restore Corpse Skeletal corpse grows flesh. PZO1117
Sculpt Corpse Makes corpse look like another creature. PZO1115
Touch of Blindness A touch from your hand, which is engulfed in darkness, disrupts a creature’s vision by coating its eyes in supernatural darkness. PZO9466
Transmutation
Alchemical Tinkering Transform one firearm or alchemical item into another one. PZO1121
Alter Winds Increase/decrease strength of natural winds. PZO1115
Animate Rope Makes a rope move at your command. PZO1110
Ant Haul Triples carrying capacity of a creature. PZO1115
Blood Money Use your blood to create material components for spells. PZO1002
Body Capacitance Store electricity attacks used against you and release the energy as a touch attack. PZO1129
Bouncy Body The target’s flesh becomes flexible and rubbery. PZO1130
Break Gives an object the broken condition. PZO1115
Burning Disarm A metal object instantly becomes red hot possibly causing the wielder to drop it or take damage. PZO9407
Crafter’s Curse Subject takes –5 on Craft skill checks. PZO1115
Crafter’s Fortune Subject gains +5 on next Craft check. PZO1115
Damp Powder Ruins ammunition loaded in the targeted firearm. PZO1118
Dancing Lantern Animates a lantern that follows you. PZO1115
Emblazon Crest Your coat of arms is magically displayed on any suitable item you carry. PZO9426
Endothermic Touch DF/M This spell slows the metabolism and other bodily functions of a creature for a short amount of time. PZO1130
Enlarge Person Humanoid creature doubles in size. PZO1110
Erase Mundane or magical writing vanishes. PZO1110
Expeditious Excavation Moves 5-ft. cubes of earth. PZO1115
Expeditious Retreat Your base speed increases by 30 ft. PZO1110
Fabricate Bullets M Converts 1 pound of metal into ammunition. PZO1118
Fabricate Disguise Create a disguise in an instant. PZO1134
Feather Fall Objects or creatures fall slowly. PZO1110
Forced Quiet Target cannot make loud noises. PZO1117
Gravity Bow Arrows do damage as though one size category larger. PZO1115
Handy Grapnel Transform a ropelike object into a retracting grapple. PZO1134
Jump Subject gets bonus on Acrobatics checks. PZO1110
Jury-Rig Removes the broken condition from the targeted object. PZO1118
Liberating Command Target makes an Escape Artist check as an immediate action and gains a bonus on it. PZO1118
Lighten Object One object weighs half as much as normal PZO9418
Long Arm Your arms lengthen, giving you extra reach. PZO1129
Longshot Grants a +10-foot bonus to the range increment for any ranged weapon fired. PZO1118
Magic Weapon Weapon gains +1 bonus. PZO1110
Marid’s Mastery If target and opponent are touching water +1 bonus on attack and damage rolls, otherwise -4. PZO1121
Mirror Polish Polish a metal item until it’s usable as a mirror. PZO1129
Mirror Strike You may strike multiple opponents with a single attack. PZO1118
Monkey Fish Gain a climb speed and a swim speed of 10 ft. for a time. PZO1129
Poisoned Egg You transform the contents of a normal egg into a single dose of small centipede poison (injury; save DC 11; frequency 1/round for 4 rounds; effect 1 Dex; cure 1 save). PZO9267
Polypurpose Panacea Gain a relaxing or entertaining effect. PZO1117
Recharge Innate Magic Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. PZO1121
Reduce Person Humanoid creature halves in size. PZO1110
Refine Improvised Weapon Transform improvised weapon into a masterwork simple or martial weapon. PZO1129
Reinforce Armaments Temporarily mitigates the fragile quality in targeted weapon or armor. PZO1118
Snapdragon Fireworks Create 1 dragon firework/level. PZO1117
Stone Fist Your unarmed strikes are lethal. PZO1115
Sundering Shards Sundered item explodes, dealing 1d6 damage to adjacent creatures. PZO1129
Swift Girding Your allies are instantly suited up PZO9426
Touch of Gracelessness Subject loses 1d6 + 1 Dex/two levels and is prone to falling down. PZO1115
Touch of the Sea Swim speed becomes 30 ft. PZO1115
Transfer Tattoo Move a magic tattoo from one creature to another. PZO9237
Unerring Weapon Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. PZO1118
Vocal Alteration Disguise target’s voice. PZO1117
Weaken Powder Targeted firearm’s ammunition halves the firearm’s range and imposes a –2 penalty on damage rolls. PZO1118
Windy Escape You respond to an attack by briefly becoming vaporous and insubstantial, allowing the attack to pass harmlessly through you. You gain DR 10/magic against this attack and are immune to any poison, sneak attacks, or critical hit effect from that attack. PZO1121
Wizened Appearance Make a target appear as an older version of itself. PZO1134
Youthful Appearance Target appears younger.