ABILITY SCORES
You begin with points to buy your character's race based on Race Point (RP) value. Remaining points are spent on ability scores as ability points. See the Playable Races article for more information on races.

Ability ScorePoint Cost
7-4*
8-2*
9-1*
100
111
122
133
145
157
1610
1713
1817



ABILITY ADJUSTMENTS
You get your starting scores from point buy, racial adjustments, size adjustments to your ability scores, and increases from level advancement. All other bonuses, penalties, damage, and drain to ability scores no longer exist in the game and are replaced by other buffs and conditions. See the Conditions article for more information on conditions.

Size Adjustments: All size adjustments to ability scores are replaced with a +2 size adjustment to your Strength score and a -2 size adjustment to your Dexterity score for every size larger than medium that you are and vice versa for every size smaller.



ABILITY ADVANCEMENT
Instead of +1 to one score at every 4th level, you get +1 to four scores at 5th, 15th, and 25th level and +1 to all scores at 10th, 20th, and 30th level.



ABILITY DAMAGE/DRAIN
Ability damage/drain affect hit points instead of ability scores. Ability damage is nonlethal and ability drain is lethal. Such effects also cause a target to make a saving throw or become Clumsy, Demoralized, Distraught, Drained, Stupefied, and/or Weakened 1 stage worse than they currently are depending on which ability the damage/drain originally affected. If already at stage 4, additional worsening makes them +1 Staggered instead.



MISSING ABILITY SCORES
You must have a score of 5+ in ALL ability scores in order to be a player character. All creatures have a minimum ability score of 1 for all ability scores (Str, Con, Dex, Int, Wis, Cha). Constructs & Undead lose bonus HP from size and Charisma and gain a Constitution score equal to: 3/4 Str Score + 1/4 highest mental ability score (rounded down) while incorporeal creatures can still physically interact with other incorporeal creatures and objects. They still retain their immunities and other special abilities and traits.

Example 1 (Iron Golem): Reduce hit dice from 18 to 13, lose hit points from size, gain Con score equal to 3/4 (32 Str) + 1/4 (11 Wis) = 26 Con (+8 modifier). This gives it 13d10 (130) + 13*8 (104) = 234 hit points.

Example 2 (Lich): Change CR from 12 to 10 (11 PC class of wizard * 3/4 = 8.25, +2 Lich template = 10). Give Con score equal to 3/4 (Str 10) + 1/4 (Int 22)=  7.5+5.5= 13 Constitution. Replace +55 HP from Cha with +11 Con mod and +15 from false life for a total of 81 hp.

Example 3 (Vampire): Change CR from 9 to 8 (8 PC class of sorcerer * 3/4 = 6, +2 Vampire template = 8). Give Con score equal to 3/4 (Str 16) + 1/4 (Cha 26)=  12+6.5= 18 Constitution. Replace +72 HP from Cha & favored with +32 Con mod and +8 from favored class for a total of 48+40= 88 hp.