Secluded on the planet Vada, the Academy is a training ground for psychic abilities. Newly awakened psychics are brought in from all over the sector to train, hone, and control their abilities. And, some say, to be indoctrinated into the Academy's ideals of eugenics and psychic superiority.
Hit Points: 13
Force: 1
Cunning: 5
Wealth: 1
FacCreds: 0
Experience Points: 0
Homeworld: Vada
Tags: Psychic Academy
Goal: Intelligence Coup (Difficulty 2, Destroy 5 Cunning Assets)
Assets
Force - Security Personnel (HP 3, Attack FvF 1d3+1, Counter 1d4)
Cunning - Base of Influence (HP 10)
Cunning - Boltholes (HP 6, Counter 2d6)
Wealth - Harvesters (HP 4, Counter 1d4)
Last edited by Drackler, November 14 2020 01:01:30. Open game article. You can edit it once you log in.