Zombie


Skills (Focuses)
Communication: 0, Constitution: 2 (Stamina), Cunning: -1, Dexterity: 2, Fight: 1, Magic: 1, Perception: 2, Shoot: 0,
Strength: 2 (Intimidation), Technology: -1, Willpower: 1 (Morale)

Speed: 10, Health: 20, Defense: 12, Armor: 2

Bite: +2 (1d6+2), Claws: +4 (1d6+5)
Crazed: Zombies have little sense of self-preservation. If a zombie or group of zombies fails a Willpower (Morale) test, the dice can be re-rolled. The result of the second roll is final.
Talents: Unarmed Style (Journeyman)
Equipment: None