Repair


Spell Type: Utility; Mana Cost: 2 MP; TN: 9
Test: None; Requirements: None

You can repair damaged and broken items by touch. If the spell test is successful, the item is restored as good as new, as if it were never damaged. Repair works on only non-living objects and only on items about 10 pounds in mass. At the GM’s discretion, multiple castings of repair can restore larger items, such as a broken wall or a damaged vehicle. As a rough guideline, the spell restores the equivalent of 2d6 Health per casting.