Mass Rejuvenation


Spell Type: Utility; Mana Cost: 10+ MP; TN: 17
Test: None; Requirements: Rejuvenate

You channel healing energy to a number of allies within 30 feet equal to twice your Magic score, though each subject beyond the first costs an additional 5 MP. You may target yourself. Subjects each regain 1d6 Health immediately, and another 1d6 Health at the start of their respective turns each round for a number of rounds equal to your Magic skill.