Mass Paralysis


Spell Type: Attack; Mana Cost: 22 MP; TN: 21
Test: Constitution (Stamina) vs Spellpower; Requirements: Miasma

You surround each enemy within 30 feet with tendrils of entropic energy, all but locking them in place. Each target must succeed at a Constitution (Stamina) test vs. your Spellpower or become paralyzed. Targets that pass this initial test lose their Dexterity rating from their Speed until they pass the test again or the spell expires. Paralyzed characters have a Speed of 10 feet per turn, lose their Dexterity factor to Defense, and can take no actions, but are not subject to a coup de grace unless they would otherwise be vulnerable. A paralyzed target makes a new test at the start of their turn each round to shake off the spell. Effects otherwise persist for a number of rounds equal to your Magic.