Levitate


Spell Type: Utility; Mana Cost: 5 MP; TN: 15
Test: Strength (Might) vs. Magic (Spirit); Requirements: Mind Blast

You exert telekinetic force to move an inanimate object as though it were motivated by an invisible pair of hands. When you cast levitate, split your Magic score as you wish between the effective Dexterity and Strength the object will have as you manipulate it. Neither can be assigned a value less than 0. If your Magic is negative, both Dexterity and Strength are automatically 0.

You must be able to see the object in order to manipulate it; the spell ends if it moves out of your vision. You cannot levitate anything that is both aware and able to animate itself (such as most creatures and characters). You can move a levitated object with a Speed equal to your (Magic x3) with a minimum of 1. If you try to wrest an object from someone’s grasp, its holder may resist by making an opposed Strength (Might) vs. Magic (Spirit) test. If successful, your spell ends immediately. You may spend 1 MP at the start of your turn to maintain this spell for another round, otherwise it ends at the start of your turn.

Once the spell is cast, moving the object is typically a free action, unless you do something like attack with a levitating weapon, in which case it is an action. Attack rolls are based on the Strength or Dexterity you assigned when you cast the spell (depending on the type of weapon or object being animated), save that you use your Spirit focus rather than the relevant weapon focus. Most objects do damage as improvised weapons. Weapons do their regular damage if you have that weapon group; otherwise they do improvised damage.