Glyph of Paralysis


Spell Type: Attack; Mana Cost: 3 MP; TN: 10
Test: Constitution (Stamina) vs Spellpower; Requirements: None

You trace your fingers on the ground, creating an invisible glyph that holds a charge of magical power. The first enemy that moves into contact with the glyph’s location triggers it. The target must make a successful Constitution (Stamina) test vs. Spellpower or become paralyzed for 1d3 rounds. A paralyzed character can take no actions and has a Defense of 7. You can maintain a number of glyphs of paralysis equal to your Magic ability at any one time. Each glyph is good for one use.