Dispel Magic


Spell Type: Utility; Mana Cost: 8 MP; TN: 17
Test: Magic (Warding) vs Spellpower; Requirements: None

You remove all magical spell effects from a chosen visible target within 50 feet of you. Roll a test of your Magic (Warding) vs. the Spellpower of any affected magic. Success means you remove that magic. Failure means you do not remove that magic, as it is too powerful. Make a single roll for all magic affecting the target; you may remove some effects and not others, based on their varying Spellpowers. The Gamemaster may rule that some magical effects not from spells can be affected by dispel magic, in which case an effective Spellpower is assigned to represent the effect’s resistance to being dispelled.