Crushing Prison


Spell Type: Attack; Mana Cost: 15 MP; TN: 17
Test: Constitution (Stamina) or Strength (Might) vs Spellpower; Requirements: Telekinetic Weapons

You encase one enemy within 40 feet in a contracting cage of force. The spell immediately deals 1d6 + Magic damage and the target must succeed on a Constitution (Stamina) test vs. your Spellpower or become immobilized. Immobilized targets cannot move, though they may make attacks and cast spells through the cage of force. They also take an additional 2d6 + Magic damage at the start of their next turn and remain immobilized until they pass a Constitution (Stamina) or Strength (Might) test vs. your Spellpower to break free of the cage. Targets that fail a third test take another 3d6 + Magic damage at the beginning of their next turn and remain immobilized until they break free, but suffer no additional damage on subsequent turns.