Proprietor/Staff:
NameRacePSASTR/STADEX/RSINT/LOGPER/LDRPSIMRWMWSpecial AbilitySkillsEquipment
Billy BobHumanMilitary Beam 1, Gyrojet 1


Goods/Services:  Gyrojet Weapons

Gyrojet Pistol. A gyrojet pistol is a large handgun. It shoots miniature, self-propelled rockets that cause 2d10 points of damage when they explode. A gyrojet pistol is not effective at very short range, because the rocket is still accelerating. Thus the short range modifier is used even at point blank range. Skeinsuits and inertia screens absorb half the damage from a gyrojet rocket. Cost: 200Cr

Gyrojet Rifle  A gyrojet rifle is a rifle-sized version of a gyrojet pistol. It has a longer range and causes 3d10 points of damage per shot. Cost: 300Cr

Grenade Rifle  A grenade rifle resembles a shotgun. It fires hand grenades that are fitted into special grenade bullets. Any type of grenade can be used. It can fire one shot per turn, and then must be reloaded, which also takes one turn. If a shot misses, the grenade does not scatter. Depending on what type of grenade is being used, all the usual grenade saving throws apply. Cost: 700Cr

Grenade Mortar  A grenade mortar is a hollow tube that is attached at an angle to a large base plate.  It can fire any type of grenade, using a special shell called a grenade shell. It operates like a grenade rifle, except for the greater range. Because it lobs grenades in a high arc, it has a minimum range of 10 meters. Cost: 2,000Cr

Rocket Launcher  A rocket launcher is a long, hollow tube that is fired while resting across the firer's shoulder. It fires a large, long-range rocket. It must be reloaded after every shot, and reloading takes one turn.  Cost: 5,000Cr


Training - New Skills
100 credits per 5 days
5 days training per skill level

CLIMBING
Success Rate: Automatic

This skill increases a character's climbing ability (page 20 of the Expanded Rules).  The character now climbs a rope at a rate of 3 meters/turn and vertical surfaces at a rate of 2 meters/turn.  Ifshnits can only move half this distance due to their size.  The character can also use the proper equipment to climb and rappel like a mountain climber.  A character with this skill also learns to use such-sets.

RIDE MOUNT
Success Rate :10 % + 10 % per Skill Level

This skill allows a character to ride a tamed animal trained to carry a rider. The only time a skill check is needed is when a character first tries to mount a new species, when a difficult maneuver is performed, or when a mount is spooked or feels endangered. A character gets two chances to ride a new species of mount. Once his skill check is successful, the character can ride any mount of that species any time. If a character fails both checks, he must wait at least a year or campaign time before he can try to ride that species again.   If a mount is frightened or is directed in a path that if feels is threatening (jumping a chasm, narrow ledge of a canyon, etc.), the rider may have to make a check to maintain control over it. The result area needed by the check depends on the circumstances and is at the discretion of the referee.

Port Loren