Proprietor/Staff:
NameRacePSASTR/STADEX/RSINT/LOGPER/LDRPSIMRWMWSpecial AbilitySkillsEquipment
JonesHumanMilitary Beam 6, Gyrojet 3, Energy Weapons 1


Goods/Services: AMMUNITION

Beam Weapon Ammunition

Powerclip The standard 20 SEU powerclip is a sturdy plastic box about the size of a cigarette pack. A powerclip will fit any weapon that can use a powerclip. Players must keep track of how many SEU are in the clip. Powerclips can not be recharged. Cost: 100Cr

Power Beltpack  A power beltpack is a 20 cm x 8 cm x 5 cm plastic box that attaches to a character's belt. It comes with three different powercords that can be plugged into three distinct outlets in the side of the unit. One port is for weapons, one is for screens and one is for auxiliary equipment such as scanners or radios. Only one weapon and one screen can be plugged into a beltpack at the same time. Beltpacks can be recharged at a cost of 5 credits per 1 SEU recharged. Recharging can be done at any weapons shop, hardware store or fuel station. Cost: 250

Power Backpack  A power backpack is worn on a harness that slips over the shoulders. Special adapters are available for Dralasites at no additional cost. A backpack has two weapon ports, one screen port and three auxiliary ports. Only two weapons can be connected to the same backpack. Backpacks can be recharged for 5 credits per 1 SEU recharged. It takes two turns to plug in or unplug a power cord from a power backpack. Cost: 500Cr

Projectile Ammunition

Bulletclip  A bulletclip is a plastic, spring-loaded rack of bullets, 5 cm x 2.5 cm x 15 cm. It holds 20 bullets for either an automatic pistol or rifle. Rifle and pistol clips are not interchangeable. Cost: 2Cr

Needleclip  A needleclip is a drum-shaped canister 10 cm in diameter and 5 cm thick, It holds 10 clusters of needles. Two varieties of needles are available: barbed and anesthetic. Rifle and pistol needleclips are not interchangeable. Pistol needleclip Cost: 10Cr. Rifle needleclip Cost: 20Cr

Machine Gun Belt  Machine guns use a disintegrating belt of 200 bullets (nothing is left of the belt after all the bullets are fired except individual shell casings). If someone is working with the firer, ammo belts can be linked together so the gun can keep firing without stopping to be reloaded. Cost: 50Cr

Recoilless Rifle Shell A recoilless rifle shell looks like a 15 cm long artillery shell. It is essentially a giant bullet. Cost: 10Cr

Gyrojet Ammunition

Jetclip  Jetclips are loaded with 10 miniature rockets. The clip is inserted into the weapon's ammo chamber in front of the trigger. Pistol and rifle jetclips are not interchangeable. Pistol Jetclip Cost: 10Cr. Rifle Jetclip Cost: 20Cr

Doze Jetclip The doze jetclip is loaded with 10 rockets, each carrying a small amount of doze gas. The rockets burst on impact, causing no damage, but filling a one-meter area with doze gas. The target must pass a current Stamina check or fall unconscious for 1-100 turns. The doze gas is only effective on the round it is fired. These rounds are often used by police or security forces to take suspects alive. Cost: TBA

Poison Jetclip  The poison jetclip also has 10 rockets, each carrying a small dose of poison gas that will affect a one-meter area. When the target is hit, no damage is done, but a current Stamina check must be made. Those that fail will be affected by a S5/T10 poison. If the character passes the check or is wearing a gas mask or spacesuit, he will not be affected. A shot of antitox will neutralize the poison so no further damage is taken. Cost: TBA

Tangler Jetclip This jetclip has 10 rockets filled with tangler fluid. No damage is caused when a target is hit, but a one-meter area is filled with tangler threads. The target may avoid being caught in the threads if a Reaction Speed avoidance roll is made. Otherwise, the threads will last for 30 minutes. Creatures with more than 100 Stamina points may break free in one turn. Cost: TBA

Grenade Bullet  A grenade bullet looks like a shotgun shell. It is used to launch a grenade from a grenade rifle. It has no effect if fired without a grenade. Cost: 3Cr

Grenade Shell  A grenade shell looks like a mortar round. It must be loaded into a grenade mortar in order to fire a grenade. Cost: 8Cr

Rocket Rockets are 25 cm long cylinders, with no fins. The rocket#s exhaust is vented out the back of the launcher when fired. Anyone standing directly behind the launcher will suffer 5d10 points of damage from the blast. Cost: 15Cr

Archaic Weapon Ammunition

Arrows  Arrows can be bought in quivers that contain 20 arrows. Characters with Environmental skill can make crude arrows in an emergency. Cost: 2Cr

Powder and Shot  One package of powder and shot includes 20 lead bullets and enough black gunpowrder to fire them. Cost: 10Cr

PARABATTERIES AND POWER GENERATORS

Parabatteries are used in vehicles, computers and robots. They vary in size from a few hundred cubic centimeters to one cubic meter. The cost to recharge a parabattery is equal to the amount of the SEUs being recharged. Cost: TBA

Power Generators are much larger than parabatteries. A power generator produces a certain number of SEU every hour it operates. However, there is a maintenance cost to run the generator, and it needs an outside force of some kind: solar, nuclear, hydrodynamic, thermal, etc. Cost: TBA

Port Loren