This is a place to list what creatures are established to exist in this universe and short details regarding them. Please consult your GM before assuming all information below is well known. Real monsters come in many forms and shapes, for those that are human in origin may be found in the Hunters of Moorhaven

Vampires: No examples or established lore, but implied by various hunters.

Werewolves: No examples or established lore but implied by various hunters.

Witches: This is any human with innate magic inside them which they can use to cast spells, as opposed to a human who uses objects, places, or times of inherent power (or most darkly, sacrifices) to provide the energy for their spells. Their spells consists of an incantation at the absolute minimum and can also include a wide variety of other materials, tools, rites, and reagents as the power and complexity increases. It's worth noting that most witches are also able to wield certain magical powers that are not spells.

Demons: Demons and their subset Devils are as varied as the religions of Earth. They can be mindlessly bloodthirsty or dreadfully intelligent, and can be summoned onto earth directly or possess humans through a variety of means. The established lore related to Eliza Draper is shared by their player and the GM, but there are nearly infinite means of manifestation.

Deep Ones: Deep Ones are another ancient race that lives deep under the ocean. They have their servants and family on the land, but the established lore is primarily held by Tiffany Cabot's player and the GM.

Bastet: These are Egyptian cat folk, as old as the Pharaohs. Their numbers have dwindled in time, due to their addictive berserk state if they feed on humans. They can shapeshift and tend to be very protective of their sacred temples. The established lore is held by Felicia's player and the GM.

Elementals: Elementals and other primal beings are said to exist and may manifest directly, possess, or awaken inside people. These elementals can take many forms and shapes and impact those they are bonded with in different ways.

Mad Science Creations: While not common, the line between sufficiently advance magic and science can create sentient, self-aware creatures. No examples or established lore but implied by various hunters.