1 CHARACTER CREATION

1.1 Abilities

When creating a character, each player must determine his abilities. There are five abilities, each determined by random die rolls:

The first three of the above abilities are found by rolling three dice for each. Endurance is determined by multiplying Constitution by Strength.

Military ability (MA) is determined by rolling one die.

Age is determined by 1d6+20.

1.2 Class

Roll one die each for the Class, Sibling Rank and Father’s Position on Birth Tables A, B and C respectively. If a player rolls a five or six on the Class table (A), he should also roll on the Father’s Title Table (Birth Table D).

The result of the Father’s Position Table (C) will give each character’s initial fortune and allowance (if any) as modified by the Sibling Rank Table (B).

Birth Table A: Class
Die RollClass
1-2Commoner
3-4Gentleman
5-6Noble

Birth Table B: Sibling Rank, as found in the original EG! rules has been amended as follows:

Birth Table B: Sibling Rank
Die RollSibling Rank
1First Son1
2Second Son
3Third Son
4Fourth Son
5-6Bastard2
1 Increase Initial Funds and Allowance by 10% and Initial Social Level by 1. Then roll one die again. On a roll of 1, you are an orphan: you do not get an Allowance and receive the Inheritance instead of Initial Funds; if noble, you receive your Father’s Title and increase your Initial Social Level by another 3.
2 Decrease Initial Funds and Allowance by 10% and subtract 1 from Initial Social Level.

A character’s birth rank may change through the game as a result of family tragedies.

All characters roll to determine whether or not they are orphans. Roll one die again. On a roll of 1, you are an orphan. Orphans receive no allowance, and inherit the amount inherited by the first son divided by their sibling rank number. Bastards inherit nothing.

Birth Table C: Father’s Position
Die roll Initial FundsAllowanceInheritance
Commoner
1-2Peasant1000
3Small Merchant255100
4Merchant15020750
5Wealthy Merchant250501500
6Very Wealthy Merchant5001004000
Gentleman
1-2Impoverished400100
3-4Well-to-do250501500
5Wealthy5001004000
6Very Wealthy7501255000
Nobleman
1-2Impoverished400100
3Well-to-do250501500
4Wealthy5001004000
5-6Very Wealthy7501255000

Noble ranks have been changed as follows:
Birth Table D: Father’s Title (if Noble)
Noble RankTitle
1Chevalier
2Baron
3Vicomte
4Comte
5Marquis
6Dûc

All legitimate sons of nobles are counted as nobles, although they do not possess estates. Any mention of the word noble in these rules implies that legitimate sons of nobles qualify.

All characters with titles also have estates, and these characters are referred to as titled in these rules.

Initial Social Level
Son ofSocial Level
Peasant2
Merchant3
Gentleman4
Very Wealthy Gentleman5
Chevalier6
Baron7
Vicomte8
Comte9
Marquis10
Dûc11

Female PCs are taken to be the young widows of husbands having the same SL as their father. Their husbands having brought them to Paris, they receive a dower house here in addition to the above according to their Social Level as follows:
SLDower house
1-2No House
3-4Small House
5-6House
7-9Large House
10-12Small Mansion
13+Mansion

1.3 Birthplace

All characters are assumed to come from one of the 6 Provinces of France. Characters may choose to be the sons or daughters of foreigners but are still assumed to have been born in one of the Provinces as follows:

Die RollProvince of BirthProvincial Regiment
1Normandy (N)Royal (Normandy) Marines
2Flanders (F)Flanders (Picardy) Musketeers
3Aquitaine (A)27th (Aquitaine) Musketeers
4Burgundy (B)13th (Burgundy) Fusileers
5Languedoc (L)4th (Languedoc) Arquebusiers
6Provence (P)69th (Provencal) Arquebusiers

Each of the above provinces boasts its own infantry regiment, and characters gain a bonus of +2 if trying to join their own province’s regiment. It will be noted that the above constitute 3 pairs of regimental enemies

NormandyvsProvence
FlandersvsLanguedoc
AquitainevsBurgundy

These follow longstanding provincial antipathies.  When natives of mutually hostile provinces meet at clubs, Court, private parties or ladies' doorsteps there is cause for a duel. The above regiments will never consider recruiting natives of their mutually hostile provinces and mistresses will never consider attachments to natives of provinces which are hostile to their own.

The winner of a duel against native of a hostile province gains 1 SP.

Churchmen are above such petty hostilities, however, and cause between natives of mutually hostile provinces is waived where visits to Church and the Royal Court are concerned. Also, when natives of mutually hostile provinces are in the same regiment, regimental loyalty outweighs provincial hostility and cause between them is nullified unless or until one of them leaves the regiment.

A character’s birthplace also indicates where his or her estate is (if he or she is noble) and where his or her family is (if visiting them is desired).

1.4 Father's Social Level

The Fathers of Commoners and Gentlemen have a SL one higher than an eldest son would have.

Titled NPCs will not consider marriage to the daughters of commoners unless they have secured a noble title in their own right, but will consider the daughters of gentlemen. PCs can make their fathers into gentlemen by purchasing a small estate and giving it to them.

Bastard sons and daughters can be legitimised by fathers who visit a notary to effect it. The legal costs of this are 10 livres. Fathers will usually require some inducement to go to the trouble of arranging this.

The SL of fathers of noble characters will be (minimum SL for their title + 1D6).

1.5 Naming Player Characters

It would be appreciated if the first names of characters were existing first names (Louis, Louise etc.).  Choosing second names to give a humerous whole is fine, however - indeed encouraged. If you can't or don't wish to come up with a humerous name, actual names (Pierre Dubois, Jeanne Cocteau etc.) are fine too.

Nonsensical names, or those which are obviously not 'real' (Goto de Banque, Gettoff Myland etc.) should be avoided please - all role playing games depend upon a 'suspension of disbelief' and such names make this difficult.

It would also be appreciated if characters born nobles were given noble names ('something de something') - and non-nobles weren't. This will make it easier to determine when nobles meet non-nobles four or more SLs above them.

Players looking for a suitable name may find these links useful:

Characters can be referred to in orders by their initials (René Nauze = RN, Gaston de Bidet = GdB).  Players must ensure that they don't give their characters names which have the same initials as an existing character.