2 TIME SEQUENCE

The basic unit of time is the week. Four weeks make a game month, three months make a season and four seasons make a year.

For each month of the game, all players send their personal actions for those four weeks in a PM to the GM. A negotiation period is necessary to allow players to arrange for duels, toadying or any other activity that must be arranged in advance. A player need not keep his word to other players, but must do what is written in the orders sent to the GM.

A character may engage in only one activity per week. The specific actions recorded in the example below will be explained later, but this is the manner in which weekly records must be planned.

SAMPLE MONTH: April 1607
WeekPorthosFalstaffD’Artagnan
1Go to Hunter’s with FalstaffGo to Hunter’s with PorthosCourt mistress (Roxanne)
2Practice with rapierVisit Bawdyhouse and carouseCourt mistress (Roxanne)
3Join Royal Foot Guards as CaptainVisit Hunter’sCourt mistress (Roxanne)
4Visit Bawdyhouse and carouseVisit Hunter’sVisit Bawdyhouse and carouse

2.1 Pre-Monthly Actions


NB Premonthly Actions occur in the order above.

2.2 Weekly Actions



No-Time Actions
(and what they must be combined with)