- Recover 1 strain (this option may be selected more than once).
- Add [B] to the next allied active character’s check.
- Notice a single important point in the ongoing conflict, such as the location of a blast door’s control panel or a weak point on an attack speeder.
| (A)(A) or (TR)|
- Perform an immediate free maneuver, provided you have not already performed two maneuvers in that turn.
- Add [S] to the targeted enemy’s next check.
- Add [B] to any allied character’s next check, including the active character.
| (A)(A)(A) or (TR)|
- Negate the targeted enemy’s defensive bonuses (such as those from cover, equipment, or performing the Guarded Stance maneuver) until the end of the current round.
- Ignore penalties inflicted by environmental effects such as inclement weather or zero gravity until the end of your next turn.
- Gain +1 melee or ranged defense until the end of your next turn.
- Force the target to drop a melee or ranged weapon it is wielding (disarm the target).
| (TR)|
- Upgrade the difficulty of the targeted enemy’s next check.
- Upgrade any allied character’s next check, including the current active character.
- Do something vital to turning the tide of battle, such as shooting the controls to the nearby blast doors to seal them shut.