Playing a native of Jelmine
- First pick one of the bloodlines: Durten, Murval, or Garlin.
- Build your family tree. Your family has lived in Jelmine for generations. Don’t worry about rolling or choosing from the history tables until the year 1622 (don’t worry, your going to get some advantages for having a relatively boring history). NOTE: During the first year of the Great Winter, the town enacted a HeroQuest involving Ernalda. During the second year of the Great Winter, each Bloodline enacted a HeroQuest involving the Husband-Protectors of Ernalda. Your character was too young to participate, but you may have had relatives that did.
For 1622 - Roll on the Great Winter, Year Two table.
For 1623 - Either choose “a normal year” or roll on the Civil Strife table.
For 1624 - Either choose “a normal year”, roll a Random Boon, or roll on the Civil Strife table.
For 1625 - Roll a Random Boon.
- Instead of the Rune for Sartar or Tarsh, all inhabitants of Jelmine gain +10% to the Earth Rune (even if you don’t take it as one of your three Runes), and another bonus based on your bloodline (NOTE: The negative modifiers cannot take you lower than 0%).
Durten: an additional +5% to Earth, +10% to Movement, -5% Air
Mulvar: +10% to Fire/Sky, -10% Air
Garlin: +10% to Darkness, -10% Air
- Roll ability scores as per the rulebook.
Ability Modifiers: All native descendents of Jelmine (all of your grandparents and parents are from Jelmine) gain the following modifiers based on their bloodline.
Durten: +1 to Constitution
Mulvar: +1 to Dexterity
Garlin: +1 to Charisma
- Skill Base Chace: Use Old Tarsh, with the following modifications.
All natives of Jelmine receive +5% to Uz Lore
All women of Jelmine receive +5% to Craft (weaver)
All men of Jelmine receive +5% to Farm
Durten Bloodline receives:
+10% Herd
+10% Manage Household
Mulvar Bloodline receives:
An additional +5% Spear 1H
+5% Battle
+10% Intimidate
Garlin Bloodline receives
+5% Darktounge
+5% Insight (Uz)
+10% Bargain
- Occupations: Most occupations are open, and for specific occupations there are people who would be your mentor. NOTE: If someone is described as a “priest” then they are a Runemaster and can initiate people. Normally this is something done in the family, that is Father to Son or Mother to Daughter. Since these people are Runemasters of minor gods, they don’t enjoy the social privileges normally associated with priests.
Assistant Shaman: Sandien daughter of Hasketu, shaman of Daka Fal. She lives apart from the town. Her hut open into a small cave in the hill. An old deranged woman, whom she claims is her mother, lives with her.
Chariot Driver: No opportunity in the town to for characters to learn to drive chariots.
Crafter: All are open.
Crafter (Brewer): Orvieldon son of Jungar of the Garlin Bloodline is the master Brewer of the town (there are others, but his is the best). He is a “priest” of Minlister, the god of ale and brewing.
Crafter (Redsmith): Bartien son of Almirin of the Durten Bloodline is the town Redsmith. He is a “priest” of Gustbran Bonesmith, god of Redsmiths.
Farmer: Donigur son of Teriegen of the Durten bloodline is the “priest” of Barntar. All the men of the Town know farming and will help as needed. Donigur is the master plowman of the village. As Barntar is a Husband-Protector of Ernalda, he will step into Orlanti roles as necessary during ceremonies.
Fisher: No opportunities in the town for characters to become fishers. Note, towns people have been known to fish, just not make their living at it.
Healer: Inkarne is a devotee of Nandan, God-Talker of Ernalda, and Initiate of Chalana Arroy. Nandan is the Housekeeper, and the god/goddess worshiped by women who were born in the shape of men. She is reputedly the best healer and midwife in the town, and as an amazing garden of healing herbs. If there is not a full priestess of Chalana Arroy in town, Inkarne will take on this role during ceremonies.
Hunter: Kevaten son of Jorngur of the Murval Bloodline is the master hunter of the town. Many of the men of the town hunt, but Kevaten and his apprentices make their living this way. Kevaten is the “priest” of Odayla in the village.
Merchant: Saljean son of Najourn of the Garlin Bloodline is one of the few traveling merchants in town. He is one of two priests of Argan Argar in the town.
Noble: you are a scion of the current head of one of the Bloodlines.
Durten: Danbal son of Ovardul, priest of Orlanth Allfather in the form of Durev the householder.
Muval: Anrin son of Korigon, priest of Elmal. His brother Farin is a Runelord of Elmal.
Garlin: Varinton son of Najourn, priest of Argan Argar.
Philosopher or Scribe: There is an itinerant Priest of Lhankor Mhy named Weismoor that comes to town. He may take apprentices, but they would be trained in one of the temples. There is no temple to support Llankor Mhy sages in Jelmine, only a shrine.
Priest: The social status of priest in the town is reserved for the Priestess of Ernalda. If a character with this occupation qualifies as a Priest, they are instead a God-talker. Desola rarely trains the initiates directly. That duty is held by her assistant priestess and god-talkers. Currently Yareina daughter of Sadene of the Garlin bloodline and Inkarne are the two currently teaching; Eselien also taught until her recent death.
Thief: There is a farmer who lives away from the village named Halivar who has been touched by Eurmal.
Warrior: The majority of weapon thanes of Jelmine fall into the Light Infantry category, though they have a few individuals who would qualify for Light Calvary. The warriors are mainly from the Muval Bloodline, and are led by Farin son of Korigon, Runelord of Elmal.
- Cults: Save for the notes below, most of the cults found in RuneQuest: Roleplaying in Glorantha are appropriate for characters from Jelmine. In the above section are listed the Runemasters of Jelmine, which can help guide cult selection. If you are interested in one of the minor cults, such as Gustbran Bonesmith, message me and we can work something out.
Elmal: Elmal is the the Sun; a weapon companion of Orlanth and a member of the Storm Tribe. During the Darkness he defended the stead from all foes while Orlanth was on the Lightbringer’s Quest. Elmal kept the world together so that it could be recreated at the Dawn.
Cult Skills: Battle, Bow, Celestial Lore, Cult Lore (Elmal), Listen, 1H Long Spear, Scan Search, Shield, Speak (Firespeech), Worship (Elmal).
Spirit Magic: Coordination, Detect (Gold), Farsee, Firearrow, Fireblade, Lantern, Light, Lightwall, Repair.
Rune Magic: Catseyes, Cloud Clear, Command Hawk, Shield, Sunbright, and Sunspear.
Orlanth: The aspect of Orlanth that is followed by the people of Jelmine is Orlanth All Father, in the form of Durev the Householder.
Cult Skills: Replace battle with Manage Household.
Spirit Magic: Farsee and Glamour in addition to the general spirit magic spells listed for Orlanth
Rune Magic: All common, Bless New Building*, Catseye, Charisma, Earth Shield, Fearless, Mighty Bellow*, Rally Family*, Shield, and Wind Words.
- Roll on the Family Heirloom table.
Playing Uz from Crabtown or Cliffhome
- Family Tree: Contact GM.
- Runes: All trolls start with the Darkness rune at 60%. They may then choose two other runes 40% and 20% respectively. They may not have an affinity for the Fire/Sky rune.
- Ability Scores: Use the rules from the Glorantha Bestiary to roll ability scores.
- Skill Base Chance: All trolls have the following modifications to their base skills.
Ride (Insect) (5)
Dance (10)
Lore (Uz) (25)
Speak (Darktongue) (50)
Read/Write (Darktongue) (15) (Dark Troll only)
Customs (Us) (25)
Intimidate (25)
Spirit Combat (30)
Hide (20)
Move Quietly (20)
Darksenese Scan (25)
Darksense Search (25)
Listen (35)
Heavy Mace (25)
Maul (20)
Sling (15)
Heavy Shield (20)
- Spirit Magic: May not choose any spell associated with light (Flamearrow, Flameblade, Lantern, Light, Light Wall).
- Cult: Argan Argar is the one that is recommended. Kyger Litor and Xiola Umbar are possibilities, but please speak with the Narrator. Trollkin (Enlo) may only worship Argan Argar or Xiola Umbra.