Forests. The Empire is a huge nation, dominated by its vast forests. These are well known as dark, dangerous places. They include the Reikwald, Drakwald, Forest of Shadows and Great Forest.

Roads. Travel is a risky business even for those who stick to the roads. It would be even more dangerous were it not for the well-defended coaching inns which secure the roads at regular intervals. Regular patrols of roadwardens do their best to protect travellers from bandits and the like, but their resources are stretched. Consequently, justice is often dispensed summarily and on the spot.

Rivers. Through the heart of The Empire winds the vast River Reik. It is the longest river in the Old World and winds for 750 miles from its source in the Black Mountains to the sea at Marienburg. It is a vital artery and at least as important as The Empire’s roads for transport and commerce. Other major rivers are the Talabec, Stir and Aver, which flow into the Reik.

Cities. The Empire’s cities are built in a variety of architectural styles, but half-timber construction is most common. Roofs may be thatch, slate or tiles. Largest among The Empire’s cities is Altdorf, the nation’s capital, which sits on islands at the confluence of the rivers Reik and Talabec. It is home to the Imperial Palace and the Cathedral of Sigmar. The Empire’s other largest cities are Middenheim, the centre of the cult of Ulric; Nuln, a renowned university city; and Talabheim, in the heart of the Great Forest.

Neighbours. The Wasteland lies immediately to the west of The Empire and is home to the Old World’s greatest port, Marienburg, at the mouth of the River Reik. It was formerly part of The Empire, but seceded in 2429. Further west is Bretonnia, a large and prosperous country, ruled by King Charles de la Tete d’Or III. To the east lies Kislev, ruled by Tsar Radii Bokha. It is a poor country with a harsh climate that lies on the dangerous frontier with the Chaos wastes.