A character’s FP Characteristic also controls how many Fortune Points he has. Fortune Points are related to Fate Points, but they are different in two key ways. First, Fortune Points are a renewable resource. Each day a character can spend a number of Fortune Points equal to his Fate Points Characteristic. Second, Fortune Points are not as powerful as Fate Points. They represent the small ways in which fortune smiles upon the character and can be considered part of his larger destiny.
Fortune Points can be used in one of four ways:
- A character can spend a Fortune Point to re-roll one failed Characteristic or Skill Test. This can be done any time, not just in combat. Only 1 Fortune Point can be used when attempting an Extended Test.
- A character can spend a Fortune Point to gain an extra parry or dodge. This does allow a character to parry or dodge more than once in a round, which is normally forbidden.
- A character can spend a Fortune Point to gain an extra 1d10 on his Initiative roll. In other words, the character rolls 2d10 and adds the result to his Agility to determine his Initiative at the start of combat.
- A character can spend a Fortune Point to gain an extra half action during his turn.
A character’s Fortune Points are calculated at the start of each day.