Initiative is rolled for the first round only. To speed things up the GM will roll for initiative unless you have rolled in advance.
Initiative is Ag+1d10 with the highest score acting first.
ACTIONS IN COMBAT
During his turn a character can perform one full action or two half actions as desired, with two exceptions:
- A character cannot take more than one “attack” action in his turn. An attack action is any action with the word “attack” in the title.
- A character cannot take more than one “cast” action in his turn. Cast actions allow characters to use magic spells.
Basic actions:
Half actions
- Aim (+10% ws/bs for one attack)
- Cast (Without channeling)
- Move (Difficult terrain halves move)
- Ready (Draw weapon or item)
- Stand or mount
- Standard attack
Full actions
- Charge attack (+10% ws, must be >4 yards away)
- Cast (With channeling)
- Disengage (No attacks of opportunity vs. you when leaving combat this way)
- Swift attack (Can use more than one attack, must have 2 or more attacks/round)
Varied:
- Reload (based on weapon)
- Using a skill in combat (Check description)
Advanced actions:
Half actions:
- Delay (Saves a half action for later use, before next turn)
- Feint (Opposite WS check, if successful, next attack can not be parried/dodged)
- Maneuver (move opponent 2yards/1sq in any direction, opposite WS check)
- Parrying stance (Can attempt to parry one attack, shield/offhand = free action)
Full actions:
- All out attack (+20% to ws, but cannot parry nor dodge)
- Defensive stance (No attacks, but all who attack gains -20% WS to hit)
- Guarded attack (-10% to all attacks, +10% to parry/dodge)
- Jump/leap (Jumping down or leaping across something)
- Run (-20% BS,+20% WS versus runner. Allows full speed movement)
Free actions:
- Dodge blow (Agi skill check) or
- Parry (if in stance or having shield/offhand).
Only one of these skill can be used versus one attack, not both.
This means in short, that you can declare either dodge or parry against one attack, but not do this more than once a round.
If you are hit by a foe using more than one attack (via swift attack for instance), you can use parry on one, dodge on the second, but not both parry and dodge on the first attack.