INITIATIVE
Initiative is rolled for the first round only. To speed things up the GM will roll for initiative unless you have rolled in advance.
  Initiative is Ag+1d10 with the highest score acting first.

ACTIONS IN COMBAT
During his turn a character can perform one full action or two half actions as desired, with two exceptions:
  1. A character cannot take more than one “attack” action in his turn. An attack action is any action with the word “attack” in the title.
  2. A character cannot take more than one “cast” action in his turn. Cast actions allow characters to use magic spells.


Basic actions:
Half actions


Full actions


Varied:


Advanced actions:
Half actions:


Full actions:


Free actions: