Hand Grenades


GrenadeRangeDamageBurstWeightNotes
M67 Fragmentation5/10/203d6MBT1-
M34 White Phosphorus5/10/202d10MBT1Ignores Armor, See text
AN-M8 Smoke5/10/20-LBT1See text
M6 CN-DM Gas5/10/20-LBT1See text
M7A3 CS Gas5/10/20-LBT1See text
M9A1 BZ Gas5/10/20-MBT1See text
AN-M14 TH3 Incendiary5/10/203d10-1See text
Mk3A25/10/203d8MBT1See text
Mk 1 Illuminating5/10/20-LBT0.5See text
M84 Stun5/10/20-LBT0.5See text


M67 Fragmentation: The U.S. standard-issue fragmentation grenade since 1968. Containing 180 grams of explosive, the grenade explodes into approximately 400 fragments over the burst radius.

M43 White Phosphorus: This grenade contains white phosphorus as its filler. When it explodes, it throws fragments of phosphorus throughout the burst radius. The fragments, which burn at 2700°C for 60 seconds, will ignite any flammable substance they contact. The grenade also creates a large cloud of dense smoke while burning (see AN-M8 for rules on smoke, below).

AN-M8 Smoke: This is a burning-type grenade that produces a dense cloud of white smoke during its burning time of 120 seconds. While burning, the grenade canister reaches a temperature of 1200°C. Line of sight is blocked in the burst radius, and any ranged weapon fire through it suffers a -4 penalty to the Shooting roll.

M6 CN-DM Gas: This grenade acts the same as the AN-M8 grenade (above), but the smoke cloud consists of a mixture of tear and vomit gases. Anyone caught in the grenade's burst that is not protected by a gas mask or similar protective device must make a Vigor check at -4 or become Shaken until they can move out of the gas as they are overcome by heavy vomiting. After exiting the gas, the effects take ten rounds to wear off.

M7A3 CS Gas: This grenade creates a dense cloud of CS tear gas. The gas causes pain in the skin, eyes, throat, and lungs as well as difficulty seeing. Anyone caught in the grenade's burst that is not protected by a gas mask or similar protective device must make a Vigor check at -2 or become Shaken until they can move out of the gas. After exiting the gas, the effects take three rounds to wear off.

M9A1 BZ Gas: This is a burning-type grenade. Upon ignition it releases a cloud of BZ gas and burns for 60 seconds. The gas causes temporary slowing of physical and mental activity, disorientation, and hallucinations. Anyone caught in the burst radius not protected by a gas mask or similar protective device must make a Vigor roll at -2 or suffer -2 to all rolls as disorientation sets in. The effects last for up to 6 hours.

AN-M14 TH3 Incendiary: The extreme heat (2200°C) of this thermite-filled grenade will destroy any equipment it is placed on and ignite any flammable material within 2 meters (1"). The grenade will burn  its way through 15mm of homogeneous steel plate and will burn underwater. The thermite burns for 40 seconds.

Mk3A2 Explosive: This is a prepackaged demolition charge of 8 oz of TNT. The grenade's fiberboard casing causes no fragmentation.

Mk 1 Illuminating: This is a hand-thrown flare. The grenade illuminates a Medium Burst Template with 55000 candlepower for 25 seconds.

M84 Stun: A stun grenade that emits an intensely loud "bang" of 170-180 decibels and a blinding flash of more than one million candela, sufficient to cause flash blindness, deafness, tinnitus, and inner ear disturbance. Characters within a Large Burst Template must make a Vigor roll at -4 or be Shaken.