A nomadic race capable of surviving in the harshest conditions, the devastation of the Red Wars decimated the gnolls and forced the survivors into exile.  In their darkest hour a tribe of gnolls turned to Devil worship and found the magical wherewithal to reform their society.  Members of the Heralds as they're known are proud worshippers of the All Father Asmodeus, hunting down evil in a crusade with all of a gnoll's iconic violent fervour to bolster Asmodeus’s legions in Hell.

Gnoll Racial Traits:
+4 Strength, +2 Constitution, -2 Intelligence, -2 Charisma: Gnolls are physically hardy and powerful, but they are unschooled and tend to be uncomfortable outside of their packs.  Gnolls tend to demand rather than ask which often puts other races on edge.  While their bluntness and direct solutions to most problems makes them seem stupid or slow to learn.
Medium: Gnolls are medium creatures.
Monstrous Humanoid: Their animalistic anatomy gives them the Monstrous Humanoid Type with the gnoll subtype.
Plainstrider: Gnolls have a base speed of 40'
Snapping Jaws: Gnolls receive the Snapping Jaws feat as a bonus feat, granting them a bite attack as a primary attack which deals 1d6 + 1.5 STR damage.
Darkvision: Gnolls can see in the dark up to 60 feet.
Thick Hide: Their thick skin and fur grant them a +1 natural armour bonus and 2 bonus VP and WP.
Scent: Gnolls can track prey by their sense of smell.
Survivor: Gnolls are well adapted to life in harsh climates.  They gain a +4 bonus on Constitution saves vs. Disease, fatigue & exhaustion effects, and non-lethal damage due to exposure.
Bully: Gnoll culture is defined by the struggle to become and remain an alpha of your pack.  Thus all gnolls receive a +4 racial bonus to Intimidate and Intimidate is always a class skill for them.
Powerful Race: A gnoll is a racial option that is more powerful than a standard PHB race and as such gnolls have a feat debt of 1, meaning they do not gain a feat at 1st level.
Languages: Gnolls begin play speaking Gnoll. Gnolls with high intelligence scores can choose from the following: Common, Draconic, Dromite, Xeph, and Goblin.

Classes:
Barbarian: Brutes who believe in the morality of Strength, most gnolls follow the traditions of their ancestors, struggling to survive against the change brought about by the creation of the Demonsand Wastes.
Bloodrager: Not known for their restraint, gnolls have shown little taboo about choosing mating partners, so long as they are strong enough. This has led to a number of interesting bloodlines to manifest among the gnoll tribes. Gnoll Bloodragers are generally the only magic users gnolls find acceptable within their own society.
Inquisitor: Devotees of Asmodeus, the Heralds are leading the way to a new way of life for all gnolls. Their hunt for evil not only bolsters Asmodeus’s armies, but it has also led them to great prosperity, causing their tribe to grow rapidly.
Warpriest: While organized worship is still new to the gnolls, a small group of Heralds have undergone special training to serve Asmodeus as Warpriests, intending to form them into military leaders. While they have yet to be tested, if they succeed at leading an army of inquisitors to victory in the field, particularly against the Sorat, their example will lead to even more gnolls to join the Heralds.