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Here you can find charts related to combat, most notably range modifiers, bleeding rates, stance modifiers, and the cover table. Others will be added later as required.
Range Modifiers |
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Range Rating | Typical Weapon | Short Range Penalty | Nominal Range | Range DR Modifier |
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1 | Pistols | - | 0-10m | +1 per meter |
2 | Shotguns | - | 0-15m | +1 per 2m |
3 | SMGs | - | 0-20m | +1 per 10m |
4 | Assault Rifles | +2 per meter | 3.1-30m | +1 per 20m |
5 | ASGs | +3 per meter | 5.1-40m | +1 per 30m |
6 | Sniper Rifles | +4 per meter | 5.1-80m | +1 per 50m |
Figure 7-9 |
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Damage and Bleeding |
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Damage | Bleeding Rate Increase |
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10 | 1 |
15 | 2 |
20 | 3 |
25 | 4 |
30+ | 5 |
Figure 7-30 |
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Ranged Combat Stance Modifiers | | Melee Combat Stance Modifiers |
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Target Modifier | Stance | Attacker Modifier | | Target Modifier | Stance | Attacker Modifier |
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+6 to DR | Lying Prone | +4 to Attack | | -4 to DR | Lying Prone | -4 to Attack |
+7 to DR | Crawling | -5 to Attack | | -3 to DR | Crawling | -5 to Attack |
+4 to DR | Kneeling | +2 to Attack | | -2 to DR | Kneeling | -2 to Attack |
+5 to DR | Monkey Run | -4 to Attack | | -1 to DR | Monkey Run | -3 to Attack |
+0 to DR | Standing | None | | +0 to DR | Standing | None |
+2 to DR | Walking | -1 to Attack | | +1 to DR | Walking | +1 to Attack |
+5 to DR | Running | -3 to Attack | | +4 to DR | Running | -2 to Attack |
+8 to DR | Sprinting | -6 to Attack | | +6 to DR | Sprinting | -4 to Attack |
+2 to DR | Climbing | -6 to Attack | | -2 to DR | Climbing | No Attack |
+0 to DR | Hovering | -1 to Attack | | +0 to DR | Hovering | +0 to Attack |
+8 to DR | Flying | -6 to Attack | | +6 to DR | Flying | -6 to Attack |
+2 to DR | Treading | -3 to Attack | | -2 to DR | Treading | -4 to Attack |
+5 to DR | Swimming | -7 to Attack | | -1 to DR | Swimming | -6 to Attack |
Figure 7-11 | | Figure 7-13 |
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Cover from Ranged Attacks |
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Cover | DR Mod | Situation |
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No cover | 0 | Standing or hovering with no protection |
Half cover | +4 | Standing or hovering behind waist-high protection |
Treading water or kneeling with no protection |
Full cover | +6 | Standing or hovering behind shoulder-high protection |
Kneeling behind waist-high protection |
Lying prone with no protection |
Concealed | +8 | Standing or hovering while aiming around whole-body protection |
Kneeling, aiming around whole-body protection |
Lying prone, aiming around any protection |
Protected | - | Characters are protected from attack |
Figure 7-10 |
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Last edited by Finlos, June 23 2017 02:01:53. Secured game article. You most log in to contribute.
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