Here you can find charts related to combat, most notably range modifiers, bleeding rates, stance modifiers, and the cover table.  Others will be added later as required.

Range Modifiers
Range RatingTypical WeaponShort Range PenaltyNominal RangeRange DR Modifier
1Pistols-0-10m+1 per meter
2Shotguns-0-15m+1 per 2m
3SMGs-0-20m+1 per 10m
4Assault Rifles+2 per meter3.1-30m+1 per 20m
5ASGs+3 per meter5.1-40m+1 per 30m
6Sniper Rifles+4 per meter5.1-80m+1 per 50m
Figure 7-9

Damage and Bleeding
DamageBleeding Rate Increase
101
152
203
254
30+5
Figure 7-30

Ranged Combat Stance Modifiers Melee Combat Stance Modifiers
Target ModifierStanceAttacker Modifier Target ModifierStanceAttacker Modifier
+6 to DRLying Prone+4 to Attack -4 to DRLying Prone-4 to Attack
+7 to DRCrawling-5 to Attack -3 to DRCrawling-5 to Attack
+4 to DRKneeling+2 to Attack -2 to DRKneeling-2 to Attack
+5 to DRMonkey Run-4 to Attack -1 to DRMonkey Run-3 to Attack
+0 to DRStandingNone +0 to DRStandingNone
+2 to DRWalking-1 to Attack +1 to DRWalking+1 to Attack
+5 to DRRunning-3 to Attack +4 to DRRunning-2 to Attack
+8 to DRSprinting-6 to Attack +6 to DRSprinting-4 to Attack
+2 to DRClimbing-6 to Attack -2 to DRClimbingNo Attack
+0 to DRHovering-1 to Attack +0 to DRHovering+0 to Attack
+8 to DRFlying-6 to Attack +6 to DRFlying-6 to Attack
+2 to DRTreading-3 to Attack -2 to DRTreading-4 to Attack
+5 to DRSwimming-7 to Attack -1 to DRSwimming-6 to Attack
Figure 7-11 Figure 7-13

Cover from Ranged Attacks
CoverDR ModSituation
No cover0Standing or hovering with no protection
Half cover+4Standing or hovering behind waist-high protection
Treading water or kneeling with no protection
Full cover+6Standing or hovering behind shoulder-high protection
Kneeling behind waist-high protection
Lying prone with no protection
Concealed+8Standing or hovering while aiming around whole-body protection
Kneeling, aiming around whole-body protection
Lying prone, aiming around any protection
Protected-Characters are protected from attack
Figure 7-10