The Horror

The Horror believes it’s still trapped in Malfeas. The sorcerer tricks it into thinking he is a Yozi, that the Unconquered Sun’s unnatural yellow light is a dream-distorted view of Ligier’s comforting illumination, and it  serves  him  loyally and instinctually. It gains Limit when it encounters one of the three conditions most inimical to Malfeas: silence without death, power without ambition and love without pain. The sorcerer can reduce its Limit by assigning it time in a kennel or other environment built to mimic Hell. During travel, a demonologist with a bound Horror will often pay a mortal entourage to surround and follow him, dancing, shouting, playing
cacophonous musical instruments and otherwise keeping silence and calm at bay.

At low Limit, the Horror is content, and it interprets the world around it as a bizarre fiefdom of Malfeas. As
its Limit increases, it begins to see the ways in which Creation is unlike Hell and grows fearful and disturbed.
At high Limit, its actions are erratic and destructive, as its terror at its surroundings grows overpowering. It
will not venture into sunlight, save to kill.