The Start of the Haven Turn
The Haven Turn starts when an adventure is completed and the characters have returned to a relatively safe and stable location, usually a town or base of operations.
When a Haven Turn begins, a Haven Check is rolled. This check could result in an important event, the auction of a valuable item, or turning up interesting rumors.
Haven Actions
After the Haven Check is made, the players may declare their actions for the Haven Turn. During this time, the character recover their full hit points and may spend their time pursuing one personal goal:
- If a character has suffered debilitating damage, such as a broken limb, they must spend their Haven Turn healing and cannot pursue other activity. Likewise, if the character has died and is being resurrected as a cyborg, this consumes their Haven Turn.
- Characters may pursue any of the Downtime Activities listed in Ultimate Campaign, though the results will be more significant, as the passage of UC downtime is in days, while Haven Turns represent weeks.
- Characters with the Craft: Mechanical and/or Craft: Electrical skills may attempt to repair technological items.
- Characters may solidify the reaction improvements of a successful Diplomacy check with an NPC by spending time with that NPC.
- Characters may Carouse (see below).
- Characters may seek out mutagens.
The End of the Haven Turn
A Haven Turn ends once all player-characters have declared their Haven actions and the results of those actions have been announced. The game then moves on to the Beginning phase (see Play of the Game).
Carousing
Carousing is a randomized action that a character can choose to undertake as a Haven Turn action. A chart is rolled upon by the GM, and the result is announced. Some of these results are insignificant, while others are very potent. Some are clearly positive, some clearly negative, and some in-between, and can be anything from investing in a business venture to joining a crusade to eradicate monsters in the dome's sewer system.
Outside of choosing to Carouse, players have no control over the results of Carousing. Carousing is a fun, interesting, and possibly beneficial mechanic, but it is still a gamble.