BARD
Blessed with a pleasant demeanor and a gift for words or music, you have made entertainment your trade, whether as a minstrel playing a musical instrument or reciting the sagas and stories of your people. You can create new stories and compositions or recite those you were taught, and for this you are afforded a level of respect and accommodation beyond that which others of your station receive.
CAREER SKILL: +2 Expertise and +2 Focus in the Persuade skill
CAREER TALENT: Skald
MANDATORY SKILLS: +1 Expertise and +1 Focus to Insight, Craft, Lore, and Society
ELECTIVE SKILLS: +1 Expertise and +1 Focus to two of the following skills: Acrobatics, Linguistics, or Counsel
EQUIPMENT:
■ Fine suit of clothing worth +2 Gold above normal
■ Traveling clothes and sling bag for travel provisions and personal effects, or several sets of normal clothing and a wooden chest for personal possessions
■ Musical instrument of choice
■ Melee weapon of choice, usually a dagger or short sword
■ Riding horse
PRIVILEGES & DUTIES:
■ Welcome in most halls and communities and treated with hearth courtesy.
■ Killing a bard is considered ill-luck and discouraged.
■ Expected to relay news and to entertain on request.


HUNTER
Trained to identify the marks of wildlife, to hunt them with bow or to trap them, you are more at home in the  wild than in the confines of society. Your abilities may be put to use feeding your village, or you may choose to use your skills to obtain wild animals dead or alive, either for their hides or as specimens for southern bestiaries and menageries.
CAREER SKILL: +2 Expertise and +2 Focus in the Ranged Weapons skill
CAREER TALENT: Accurate
MANDATORY SKILLS: +1 Expertise and +1 Focus to Discipline, Observation, Stealth, and Survival
ELECTIVE SKILLS: +1 Expertise and +1 Focus to two of the following skills: Animal Handling, Craft, or Melee
EQUIPMENT:
■ Bow and reloads (2)
■ A melee weapon of choice
■ A long skinning knife
■ Warm hooded cloak and leather clothes and furs that count as Heavy Clothing (Armor 1: Torso/Arms/Legs)
■ Bedroll and sling bag
■ Two riding horses
■ Animal traps (3)


RAIDER
Whether a Vanir sea-reaver roaming the fjords in a dragon-prowed longship or a Hyperborean slave-taker in search of chattel, you are a raider, a specialized warrior trained in skirmishing and close combat. Yours is not the campaign trail, or dull hours standing at watch. In pitched combat, you strike quickly and seize your intended bounty, be it wealth or captives, leaving fear in your wake.
CAREER SKILL: +2 Expertise and +2 Focus in the Melee skill
CAREER TALENT: No Mercy
MANDATORY SKILLS: +1 Expertise and +1 Focus to Athletics, Parry, Ranged Weapons, and Warfare
ELECTIVE SKILLS: +1 Expertise and +1 Focus to two of the following skills: Acrobatics, Resistance, or Stealth
EQUIPMENT:
■ Two melee weapons of choice
■ A target shield
■ Choice of one of the following: a full suit of brigandine (Armor 2: Torso/Arms/Legs) or a mail vest (Armor 3: Torso; Noisy) and a helmet (Armor 3: Head; Heavy)


SLAVER
You are adept in the handling and selling of slaves. Perhaps you were the child of a slaver, or slave-born yourself. However you came into the profession, you learned the harsh trade and know how to capture and transport slaves, keep them in line, prepare them for sale, and how to extract the best price for their flesh. Your particular trade is despised throughout many of the Hyborian nations — including Nordheim (where thralldom is different) and especially Cimmeria — despite their acceptance of the institution of slavery itself, but you do not let that deter you from making a profit.
CAREER SKILL: +2 Expertise and +2 Focus in the Resistance skill
CAREER TALENT: Hardy
MANDATORY SKILLS: +1 Expertise and +1 Focus to Command, Craft, Melee, and Persuade
ELECTIVE SKILLS: +1 Expertise and +1 Focus to two of the following skills: Discipline, Observation, or Stealth
EQUIPMENT:
■ A melee weapon of choice
■ A padded tunic (Armor 1: Torso/Arms)
■ Manacles and chains
■ Whip or lash
■ A riding horse