Combat Feats Revision


Martial Mastery
Removed
. Weapon Focus now applies to weapon groups instead of a single specific weapon, by default.

Weapon Finesse
Removed.
The “light weapons” category has been renamed to “finesse weapons.” Characters can choose to use either their dexterity bonus or their strength bonus to hit with these weapons, no feat required. “Finesse” is also now a weapon attribute like “brace” or “trip,” allowing a weapon in another category to be finessed (like the rapier).

Agile Maneuvers
Removed.
A character adds their dexterity to the CMB if they’re wielding a finesse weapon and their strength otherwise.

Combat Expertise
Removed.


Improved Disarm, Improved Dirty Trick, Improved Feint, Improved Reposition, Improved Steal
Removed.
Replaced with Deft Maneuvers.

Deft Maneuvers
New.
You do not provoke an attack of opportunity when performing a disarm, dirty trick, feint, reposition, or steal combat maneuver. In addition, you receive a +2 bonus on checks with these combat maneuvers. A prerequisite for the greater combat maneuver feats.

Power Attack
Removed as a Feat.
Now simply a combat option for any class with at least +1 BAB. However, the bonus/penalty ration of Power Attack increases ever +2 once past +1 BAB. [+1, +3, +5 or +7].

Improved Bull Rush, Improved Drag, Improved Overrun, Improved Sunder
Removed.
Replaced with Powerful Maneuvers.

Powerful Maneuvers
New.
You do not provoke an attack of opportunity when performing a bull rush, drag, overrun, or sunder combat maneuver. In addition, you receive a +2 bonus on checks with these combat maneuvers. Now a prerequisite for the relevant greater combat maneuver feats.

Point-Blank Shot
Removed
. Precise Shot replaces it as a prerequisite for further archery feats.

Deadly Aim
Removed.
Now simple a combat option for any class with at least +1 BAB.

Mobility
Removed
. Merged with Dodge.

Dodge
Revised.
You gain a +1 dodge bonus to your AC. This bonus increases to +4 against attacks of opportunity caused when you move out of or within a threatened tile. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.

Improved Two-Weapon Fighting
Removed.
Merged with Greater Two-Weapon Fighting

Greater Two-Weapon Fighting
Revised.
Prerequisites now Dex 17, Two-Weapon Fighting, BAB +6. In addition to the standard single extra attack you get with an off-hand weapon, you get a second attack with it, albeit at a –5 penalty. Once your BAB reaches +11, you also gain a third attack with your off-hand weapon, albeit at a –10 penalty.