Combat Feats Revision Martial Mastery Removed. Weapon Focus now applies to weapon groups instead of a single specific weapon, by default. Weapon Finesse Removed. The “light weapons” category has been renamed to “finesse weapons.” Characters can choose to use either their dexterity bonus or their strength bonus to hit with these weapons, no feat required. “Finesse” is also now a weapon attribute like “brace” or “trip,” allowing a weapon in another category to be finessed (like the rapier). Agile Maneuvers Removed. A character adds their dexterity to the CMB if they’re wielding a finesse weapon and their strength otherwise. Combat Expertise Removed. Improved Disarm, Improved Dirty Trick, Improved Feint, Improved Reposition, Improved Steal Removed. Replaced with Deft Maneuvers. Deft Maneuvers New. You do not provoke an attack of opportunity when performing a disarm, dirty trick, feint, reposition, or steal combat maneuver. In addition, you receive a +2 bonus on checks with these combat maneuvers. A prerequisite for the greater combat maneuver feats. Power Attack Removed as a Feat. Now simply a combat option for any class with at least +1 BAB. However, the bonus/penalty ration of Power Attack increases ever +2 once past +1 BAB. [+1, +3, +5 or +7]. Improved Bull Rush, Improved Drag, Improved Overrun, Improved Sunder Removed. Replaced with Powerful Maneuvers. Powerful Maneuvers New. You do not provoke an attack of opportunity when performing a bull rush, drag, overrun, or sunder combat maneuver. In addition, you receive a +2 bonus on checks with these combat maneuvers. Now a prerequisite for the relevant greater combat maneuver feats. Point-Blank Shot Removed. Precise Shot replaces it as a prerequisite for further archery feats. Deadly Aim Removed. Now simple a combat option for any class with at least +1 BAB. Mobility Removed. Merged with Dodge. Dodge Revised. You gain a +1 dodge bonus to your AC. This bonus increases to +4 against attacks of opportunity caused when you move out of or within a threatened tile. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat. Improved Two-Weapon Fighting Removed. Merged with Greater Two-Weapon Fighting Greater Two-Weapon Fighting Revised. Prerequisites now Dex 17, Two-Weapon Fighting, BAB +6. In addition to the standard single extra attack you get with an off-hand weapon, you get a second attack with it, albeit at a –5 penalty. Once your BAB reaches +11, you also gain a third attack with your off-hand weapon, albeit at a –10 penalty. |