Base Archetypes aren't an option unless they are specifically allowed under the class.  A player MUST pick one of the Class Archetypes which follow the classes outlined below.  This is done to fit into the greater game fiction. IF there is a niche that has not been filled (and I agree, needs to be) and you can point to a well-tested archetype I will consider adding it to the game in play.

Note that I've redesigned the Base Attack Bonus chart to better define the world of magic users and non-Magic-Users.  Unlike typical RAW conceits; most characters in this world are (at 'best') enlightened non-casters.  NPC's who aren't an NPC CLASS may be one of the following - Rogues, Spell-less Rangers, Monks, Cavaliers, Samurai, and Swashbucklers.   Players who chose to not to play one of those are considered to be a spell caster and by-product of the well-developed and versatile magic system are not given as much access to fiction based advantages or mundane mechanics built out for the 99% of the game who lack magic.

Mundane Base ClassesEncouraged ArchetypesAdditional Mechanics
Unchained e6_RogueRogue Variants
Unchained e6_MonkMonk Variants
e6_AlternateFighter Martial Deeds
Spell-less e6_Ranger Scount Enclaves
e6_Scholar
Spell-less e6_AlternateBard
Savage e6_Bastion
e6_BeastMaster Circles of Primal Lore
e6_Troubador Fraternal Orders



Spell capable Base ClassesEncouraged Archetypes
e6_BardBard Variants
e6_InquisitorInquisitor Variants
e6_WitchWitch Variants
e6_AlternateDruidDruid Variants
e6_MagusMagus Variants
e6_AlchemistAlchemist Variants
e6_Omdura
e6_Eldritch Scion
e6_Investigator
e6_Skald



Game Fiction Additions:
The Fighter is a hard class to improve in an online game where I'm not going to portray lots of combat. Especially since THAT is supposed to be that class's bread and butter.  As are those other classes which were once called on to do those VERY mundane things which looked like they were required by mundane society to do mundane acts.   So, what I'm going to do is put forth the fact that the largest group of any class are those of the Martial Arts.  Furthermore, I'll suggest that there is a host of mundane organizations set up to support that fact.  This means, that your average FIGHTER "of reasonable reputation" is better connected through totally 'above board' channels than any other class. Through governing bodies and guilds, professional societies and boy's clubs, Wealthy gentleman exploration clubs and peasant hero worship. The FIGHTER is the guy who can ask for official aid without any significant attributed expenditure of wealth.  Sure, he might be called up on to put down a peasant uprising ... or tell a band of gypsies to keep moving ... or kill a troll who's set up under a local bridge. But that's all part of the Hero gig.

Your average ROGUE, "of reasonable reputation" is better connected through various underground channels than any other class.  Meaning those back-channel deals that someone needs to smuggle through a warzone might lead to useful items or actionable intelligence. The Rogue is the one most likely to say things like.... "Give me twenty-four hours I'll find you a >insert too useful object here <! ... Yeah, even in THIS back-water hole of a town.  I know a guy."

BARDS ...were once a niche class, to perform between wizards and rogues. When they didn't have this crutch they relied upon some enhanced ability with an instrument to act like a celebrity.  No longer. Bards in this game are not rockstars that can cast lesser magic   The bard in this incarnation is the one most likely to have ready access to specific forms of knowledge.  To know how to find out about ...whatever; OR know where to start looking about information on ... whatever. The one who can gain access to various private libraries owned by various local nobles. By hook or by crook...but usually through some unmitigated flattery, a BARD can gain access to even a princely bit of deep information. They are also the least likely to BURN those bridges by stealing this information.

Rangers may have a favorite enemy but they are also the class most likely to deal with all of the other races on the favorite enemy list.
Rangers in this world don't suddenly start hating a new group of people while sitting in a bar between one beer and the next.  "Gosh... I think I really REALLY hate Goblins.  I mean I know I've never met one... but ... they just sound so nasty, y'know?  I mean I REALLY got a hate on about them, 'Grrrrr'.".  Instead, they are the ones most likely to have 'friends' across racial lines, (possibly even into MONSTROUS racial societies, hidden within larger human ones).


Associated Class-based Perks:


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