These mechanics are game and story traits, GM assigned once the player acquires them as benefits (or has been cursed by them).

Advanced Traits
FeatPrerequisitesBenefits
AccursedCarry a curseGain SR 5 + character level
ArisenSlain and brought back from the dead;Do not die until your negative hp is equal to or greater than 4 + your Con score
Battlefield HealerCast a healing spell on an ally after being hit by an AoOReduce DC of concentration check when receiving damage while casting a spell
ChampionDefeat a foe in single combat;Gain +1 attack bonus and +1 dodge bonus to AC against a single foe
DamnedFriendly contact with an evil-aligned outsider;Gain +2 bonus on Charisma-based checks involving evil-aligned outsiders
Deny the ReaperWitness the death of a close companion in battleGain a +2 bonus on Heal checks; apply first aid as a move action
Eldritch ResearcherCreate a new spellGain 1 caster level when casting the spell you created; gain a +2 bonus on Spellcraft checks
Fearless ZealOrdained as a champion of your faithAdd +2 to single attack, caster level check, saving throw, or skill check
Feral HeartRevert to savage behavior in the wildernessGain +2 bonus on Dex- and Str-based ability and skill checks and a +1 bonus on Reflex saves when you gain a morale bonus to Str
FoeslayerRobbed of your possessions and pursue those who stole from you.Add +1 DC to spells or abilities when you use them against a chosen group
Forgotten PastSuffered permanent memory lossDuration of mind-affecting spells is halved; +2 bonus on Perception checks
Glimpse BeyondFaced powerful undead, evil outsider, or aberrationGain +2 bonus on Knowledge (dungeoneering, planes, religion); +2 bonus against fear effects
Innocent BloodSlay at least 50 intelligent noncombatants;Gain +2 bonus on Intimidate checks; gaint +1 to attack and caster level checks for 1 minute after slaying an intelligent creature
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Advanced Traits
FeatPrerequisitesBenefits
LiberatorEnslaved for 6 months;Gain a +1 bonus on attack, weapon damage, and skill checks when freeing the imprisoned
Lost LegacyHave a claim to an inherited title or position;Gain a +1 bonus on Charisma-based ability and skill checks
Magnum OpusSold or perfomed five works of art;Can take 15 with a single Craft or Perform skill
Monument BuilderKnowledge (engineering) 1 rank, build a structure worth at least 5,000 gpReduce raw material costs by 10%; Gain +2 bonus on Knowledge (engineering) checks
Nation BuilderExplored and claimed 100 square milesGain +2 bonus on Perception, Stealth, and Survival in claimed areas or unclaimed wilderness
NemesisHave an enemy that wishes you great harmGain two favored class bonuses
ProphetAbility to cast divine spells and received a visionGain +1 sacred or profane bonus to AC when you cast a spell
RedemptionLost class featuresAdd +1 bonus to an ability check, attack roll, saving throw, or skill check by becoming shaken as an immediate action
ShamedPublicly embarassedGain +1 bonus on attack rolls and skill checks when being observed in combat
Thief of LegendSteal 1,000 gp of treasure without getting caughtOnce per day, roll twice on Disable Device or Sleight of Hand and take the better result
True LoveFind loveAdd +1 to save DC and caster level to emotion spells and spell-like abilities; gain +2 bonus on Sense Motive
UnforgottenLose someone closeReduced nonlethal damage by 1; gain +1 bonus on Will saves
VengeanceLose a family member or loved oneGain +1 bonus on saving throws, attack rolls, and weapon damage against chosen foe and minions
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