Advanced Traits |
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Feat | Prerequisites | Benefits |
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Accursed | Carry a curse | Gain SR 5 + character level |
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Arisen | Slain and brought back from the dead; | Do not die until your negative hp is equal to or greater than 4 + your Con score |
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Battlefield Healer | Cast a healing spell on an ally after being hit by an AoO | Reduce DC of concentration check when receiving damage while casting a spell |
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Champion | Defeat a foe in single combat; | Gain +1 attack bonus and +1 dodge bonus to AC against a single foe |
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Damned | Friendly contact with an evil-aligned outsider; | Gain +2 bonus on Charisma-based checks involving evil-aligned outsiders |
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Deny the Reaper | Witness the death of a close companion in battle | Gain a +2 bonus on Heal checks; apply first aid as a move action |
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Eldritch Researcher | Create a new spell | Gain 1 caster level when casting the spell you created; gain a +2 bonus on Spellcraft checks |
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Fearless Zeal | Ordained as a champion of your faith | Add +2 to single attack, caster level check, saving throw, or skill check |
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Feral Heart | Revert to savage behavior in the wilderness | Gain +2 bonus on Dex- and Str-based ability and skill checks and a +1 bonus on Reflex saves when you gain a morale bonus to Str |
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Foeslayer | Robbed of your possessions and pursue those who stole from you. | Add +1 DC to spells or abilities when you use them against a chosen group |
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Forgotten Past | Suffered permanent memory loss | Duration of mind-affecting spells is halved; +2 bonus on Perception checks |
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Glimpse Beyond | Faced powerful undead, evil outsider, or aberration | Gain +2 bonus on Knowledge (dungeoneering, planes, religion); +2 bonus against fear effects |
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Innocent Blood | Slay at least 50 intelligent noncombatants; | Gain +2 bonus on Intimidate checks; gaint +1 to attack and caster level checks for 1 minute after slaying an intelligent creature |
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Home |
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Advanced Traits |
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Feat | Prerequisites | Benefits |
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Liberator | Enslaved for 6 months; | Gain a +1 bonus on attack, weapon damage, and skill checks when freeing the imprisoned |
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Lost Legacy | Have a claim to an inherited title or position; | Gain a +1 bonus on Charisma-based ability and skill checks |
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Magnum Opus | Sold or perfomed five works of art; | Can take 15 with a single Craft or Perform skill |
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Monument Builder | Knowledge (engineering) 1 rank, build a structure worth at least 5,000 gp | Reduce raw material costs by 10%; Gain +2 bonus on Knowledge (engineering) checks |
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Nation Builder | Explored and claimed 100 square miles | Gain +2 bonus on Perception, Stealth, and Survival in claimed areas or unclaimed wilderness |
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Nemesis | Have an enemy that wishes you great harm | Gain two favored class bonuses |
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Prophet | Ability to cast divine spells and received a vision | Gain +1 sacred or profane bonus to AC when you cast a spell |
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Redemption | Lost class features | Add +1 bonus to an ability check, attack roll, saving throw, or skill check by becoming shaken as an immediate action |
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Shamed | Publicly embarassed | Gain +1 bonus on attack rolls and skill checks when being observed in combat |
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Thief of Legend | Steal 1,000 gp of treasure without getting caught | Once per day, roll twice on Disable Device or Sleight of Hand and take the better result |
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True Love | Find love | Add +1 to save DC and caster level to emotion spells and spell-like abilities; gain +2 bonus on Sense Motive |
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Unforgotten | Lose someone close | Reduced nonlethal damage by 1; gain +1 bonus on Will saves |
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Vengeance | Lose a family member or loved one | Gain +1 bonus on saving throws, attack rolls, and weapon damage against chosen foe and minions |
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Home |
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