The Hunter Basic Moves
All the hunters have a set of moves that allow them to investigate and deal with monsters. These are called the “basic moves” (page 101).
There are eight basic moves:
- Act Under Pressure, used for any difficult or dangerous action that isn't covered by another move.
- Help Out, used to help another hunter do something. If you succeed, you'll give them a bonus on their task.
- Investigate a Mystery, used to work out what kind of monster you are dealing with, what it can do, and what it's planning.
- Kick Some Ass, used for fighting. Fighting monsters, mainly.
- Manipulate Someone, used to try and get someone to do something for you, after you give them some kind of reason.
- Protect Someone, used to save someone from danger.
- Read a Bad Situation, used to work out what dangers are immediately threatening you. For instance, if you think you are walking into a trap, or want to do some tactical analysis.
- Use Magic, used to cast magic spells or use enchanted items.
Sometimes people get hurt,see the Harm move for how that is handled.
In addition, each hunter playbook has its own set of moves. These are called “playbook moves.”
The Ratings
Your hunter has ratings that describe how good they are in certain areas that are important when hunting monsters. The ratings add to (or subtract from) your dice total when you roll for a move.
- Cool is how calm and collected you are. It is added to your die roll for the act under pressure and help out basic moves.
- Tough is how strong and mean you are in a fight. It is added to your die roll for the kick some ass and protect someone basic moves.
- Charm is how pleasant and persuasive you are. It is added to your die roll for the manipulate someone basic move.
- Sharp is how observant you are. It is added to your die roll for the investigate a mystery and read a bad situation basic moves.
- Weird is how attuned to the supernatural you are. It is added to your die roll for the use magic basic move.
The ratings range from -1 to +3.
- -1 is bad
- +0 is average
- +1 is good
- +2 is really good
- +3 is phenomenal
Every hunter has a certain amount of Luck they can call on in emergencies.