Once per session roll+relevant(*)
- On a 10+ they owe you a favour and you can collect now. Tell us why they owe you.
- On a 7-9 you owe them a favour, you may have to first settle that
before you can get help from them. You say why you owe them, the Keeper will say what they demand.
- On a miss, they are hostile to you, or oppose your current plans, the Keeper will say how.
When you need to call in a favour from a new contact, name and
describe the Contact, then say why the Contact owes you a favour or
why you owe them a favour. The MC will ask you some questions about
the Contact and your relationship. Add the Contact to your list.
You can only declare a contact once per session, although certain
Playbook Moves may allow you to gain more contacts in similar ways.
(*) The "relevant" stat will depend on then nature of the contact:
- Cool: for professional contacts.
- Charm: for most contacts that you may have met who do not fall under the other categories.
- Tough: for criminal, street, gang or mercenary contacts.
- Sharp: for research contacts, and for finding a new contact right here, right now.
- Weird: for... well for weird contacts (occult, mystic, other plainar)