To give an example for each trait - so folks have roughly an idea of what the different traits may or may not entail:
Agile

Elves - Agile - Whirlwinds - Level 0  (Tier1)
Offense:1Defense:1Strength:1
Speed:VF/3Race:ElfMax Tools:1
Max Weapons:2Cost:15GPUpkeep6GP
Special:Harrier
Special:
Unique:Artful Dodge(Tier1)
Skills:

Artful Dodge (Tier1): This Unit's base speed is VF (reflected in its stat block.)

Artful Dodge (Tier2): This Unit's base speed is VF (reflected in its stat block.)  For every speed difference between you and a Unit attacking you, if your speed is greater, you gain a +1d6 to the Defensive Roll.

Artful Dodge (Tier3): This Unit's base speed is VF (reflected in its stat block.)  This Unit gains +1 Combat Speed.  If already at Celerity, this Unit becomes Celerity+1.  This still counts as Celerity Speed except for the following: For every speed difference between you and a Unit attacking you, if your speed is greater, you gain a +1d6 to the Defensive Roll.  For each attack that misses you, you gain a +2 to Offense rolls during the next round.

Artful Dodge (Tier4): This Unit's base speed is VF (reflected in its stat block.)  This Unit gains +1 Combat Speed.  If already at Celerity, this Unit becomes Celerity+2.  This still counts as Celerity Speed except for the following:   For every speed difference between you and a Unit attacking you, if your speed is greater, you gain a +1d6+2 to the Defensive Roll.  For each attack that misses you, you gain a +1d6 to Offense rolls during the next round.
Artisan

Gnomes - Artisan - Kajiggers - Level 0  (Tier1)
Offense:1Defense:1Strength:1
Speed:M/2Race:GnomMax Tools:3
Max Weapons:1Cost:15GPUpkeep5GP
Special:Crafting +10.
Unique:Hurried Tinkering (Tier1)
Skills:Artisan[1]

Hurried Tinkering (Tier1): This Unit may attempt to craft two items with a single craft check.  You must have the resources for both items.  This craft check is made at a -20.  If you fail, you lose all materials.  If you can already multi-craft, reduce the lowest multi-crafting penalty by 10 instead.

Hurried Tinkering (Tier2): This Unit may attempt to craft two items with a single craft check.  You must have the resources for both items.  This craft check is made at a -15.  If you fail, you lose all materials.  If you can already multi-craft, reduce the lowest multi-crafting penalty by 15 instead.

Hurried Tinkering (Tier3): This Unit may attempt to craft up to three items with a single craft check.  You must have the resources for all items.  This craft check is made at a -10.  If you fail, you lose all materials.  If you can already multi-craft, reduce the lowest multi-crafting penalty by 20 instead.

Hurried Tinkering (Tier4): This Unit may attempt to craft any number of items with a single craft check.  You must have the resources for both items.  If you fail, you lose all materials.  If you can already multi-craft, reduce the lowest multi-crafting penalty by 20 instead. (May become a bonus.)
Earth

Dwarves - Earth - Stonebringers - Level 0  (Tier1)
Offense:1Defense:2Strength:1
Speed:VS/2Race:DwarMax Tools:2
Max Weapons:2Cost:15GPUpkeep6GP
Special:Harvest Gold + 10
Special:
Unique:Earthbind(Tier1)
Skills:

Earthbind (Tier1):  This Unit's base speed is VS (reflected in its stat block).  When this Unit is the target of an attack For each speed slower this Unit is compared to its attacker, this Unit receives a +2 to Defense.  Do not count this Unit for purposes of determine Force Average Speed.

Earthbind (Tier2):  This Unit's base speed is VS (reflected in its stat block).  When this Unit is the target of an attack For each speed slower this Unit is compared to its attacker, this Unit receives a +1d6 to Defense and +1 Damage Reduction.  Do not count this Unit for purposes of determine Force Average Speed.

Earthbind (Tier3):  This Unit's base speed is VS (reflected in its stat block).  When this Unit is the target of an attack For each speed slower this Unit is compared to its attacker, this Unit receives a +1d6+1 to Defense and +2 Damage Reduction.  Do not count this Unit for purposes of determine Force Average Speed.

Earthbind (Tier4):  This Unit's base speed is VS (reflected in its stat block).  When this Unit is the target of an attack For each speed slower this Unit is compared to its attacker, this Unit receives a +1d6+2 to Defense and +1d6 Damage Reduction.  Do not count this Unit for purposes of determine Force Average Speed.
Flier

Harpies - Flier - Dive Bombers - Level 0  (Tier1)
Offense:2Defense:2Strength:1
Speed:M/3Race:HarpMax Tools:2
Max Weapons:2Cost:20GPUpkeep7GP
Special:Flying
Special:
Unique:Aerial Shot(Tier1)
Skills:

Flying Units- causes enemy Units that are not equipped with Ranged Weapons to subtract 2d6s from their Attack rolls and 1d6 from their damage rolls.  (This applies to All phases of Combat, only applies when Attacking Flying Units.)

Aerial Shot (Tier1): If this Unit has Ranged Weapons equipped, this Unit gains +1d6 to Offense in Melee Combat.

Aerial Shot (Tier2): Equipped Ranged Weapons, on this Unit, apply their offensive bonus to Melee Combat.

Aerial Shot (Tier3): Equipped Ranged Weapons, on this Unit, apply their offensive bonus to Melee Combat.  In addition, if this Unit has Ranged Weapons equipped, count their combat speed as +1 for the first round of Melee.

Aerial Shot (Tier4): Equipped Ranged Weapons, on this Unit, apply their offensive bonus to Melee Combat.  In addition, if this Unit has Ranged Weapons equipped, count their combat speed as +1 for the Ranged Combat and the first round of Melee.
Generalist

Humans & Goblins - Generalist - Eager Beavers  - Level 0 (Tier1)
Offense:1Defense:1Strength:1
Speed:M/2Race:HybrMax Tools:2
Max Weapons:2Cost:15GPUpkeep6GP
Unique:Speedy Learner (Tier 1)
Special/Skills:Adaptive, Scouting +10
Items Equipped:
Weapons Equipped:
Armor Equipped:

Speedy Learner (Tier 1): Whenever this Unit is present, and you earn Skill XP - you earn an additional Skill XP which must be assigned as the available skill choice.  That extra Skill XP must be assigned to this Unit.

Speedy Learner (Tier 2): Whenever this Unit is present, and you earn Skill XP - Add 1 Skill XP to the total in that same skill - this Skill XP may be assigned to any Unit present.

Speedy Learner (Tier 3): Whenever this Unit is present, and you earn Skill XP - you earn an additional Skill XP which may be assigned to Any available skill, for which you meet the requirements.  That extra XP must be assigned to this Unit.

Speedy Learner (Tier 4): Whenever this Unit is present, - Add 1 Skill XP to the total (even if 0 was earned) - this Skill XP may be assigned to any Unit in your employ, in any skill of your choice, for which you meet the requirements.
Harvester

Elves - Harvester-Lumber - Forest's Shepherds - Level 0  (Tier1)
Offense:1Defense:1Strength:1
Speed:F/3Race:ElfMax Tools:1
Max Weapons:2Cost:15GPUpkeep6GP
Special:Harrier
Special:
Unique:Landscaping (Tier1)
Skills:

Landscaping (Tier1): +20 to Harvesting Lumber.

Landscaping (Tier2): +20 to Harvesting Lumber.  This Unit provides 2 extra dice of resources when Harvesting Lumber.

Landscaping (Tier3): +20 to Harvesting Lumber.  This Unit provides 2 extra dice of resources when Harvesting Lumber.  Dice become d6s.  If already d6s - then +2 per die.

Landscaping (Tier4): +20 to Harvesting Lumber.  This Unit provides 2 extra dice of resources when Harvesting  Lumber.  Dice become d6s.  If already d6s - then +2 per die.  Can neither completely fail, nor partially fail when Harvesting Lumber.
Hunter

Elves - Hunter - Net Throwers - Level 0  (Tier1)
Offense:1Defense:1Strength:1
Speed:F/3Race:ElfMax Tools:1
Max Weapons:2Cost:15GPUpkeep6GP
Special:Harrier
Special:
Unique:Spidersilk Nets (Tier1)
Skills:Forager[1]

Spidersilk Nets (Tier1): This Unit adds their Ranged Weapon's offensive bonus (including quality, if any) to all Harvest checks (1d6 counts as +10).  This Unit adds their # of Woodsman skill ranks to the Ranged Weapon's damage bonus.

Spidersilk Nets (Tier2): This Unit adds their Ranged Weapon's offensive bonus (including quality, if any) to all Harvest checks (1d6 counts as +10).  This Unit receives a +10 to Harvest Lumber.  This Unit adds their # of Woodsman skill ranks to the Ranged Weapon's damage bonus.

Spidersilk Nets (Tier3): This Unit adds their Ranged Weapon's offensive bonus (including quality, if any) to all Harvest checks (1d6 counts as +10).  This Unit receives a +15 to Harvest Lumber.  This Unit adds their # of Woodsman skill ranks to the Ranged Weapon's offense and damage bonus.

Spidersilk Nets (Tier4): This Unit adds their Ranged Weapon's offensive bonus (including quality, if any) to all Harvest checks (1d6 counts as +10).  This Unit receives a +20 to Harvest Lumber.  This Unit adds their # of Woodsman skill ranks to the Ranged Weapon's offense and damage bonus.  Finally, this Unit can never completely fail at a Harvest Lumber check.

Husbandry

Centaurs - Husbandry - Outriders - Level 0  (Tier1)
Offense:2Defense:1Strength:1
Speed:F/4Race:CentMax Tools:0
Max Weapons:2Cost:20GPUpkeep7GP
Special:Chargers, Harvest Lumber +5
Special:
Unique:Bear Alof(Tier1)
Skills:

Bear Aloft (Tier1): During Combat, this Unit may allow one other friendly Unit to count as if they were Mounted.  The targeted Unit may not also benefit from other Mounts.  This effect lasts for the duration of combat.

Bear Aloft (Tier2): During Combat, this Unit may allow one other friendly Unit to count as if they were Mounted.  The targeted Unit may not also benefit from other Mounts.  This effect lasts for the duration of combat.  Friendly Mounted Units gain +1d6 to Offense (in addition to the normal bonus for being Mounted when attacking.)

Bear Aloft (Tier3): During Combat, this Unit may allow one other friendly Unit to count as if they were Mounted.  The targeted Unit may not also benefit from other Mounts.  Both Outdriders and the targeted Unit gain +1d6 Defense and +1d6 Damage Reduction.  This effect lasts for the duration of combat.  Friendly Mounted Units gain +10 to Offense (in addition to the normal bonus for being Mounted when attacking.)

Bear Aloft (Tier4): During Combat, this Unit may allow one other friendly Unit to count as if they were Mounted.  The targeted Unit may not also benefit from other Mounts.  Both Outdriders and the targeted Unit gain +1d6 Defense and +1d6 Damage Reduction.  This effect lasts for the duration of combat.  Friendly Mounted Units gain +1d6 to Offense and +1d6 Damage Reduction (in addition to the normal bonus for being Mounted when attacking.)
Mason

Orcs -  Mason - Surreal Shavers - Level 0  (Tier1)
Offense:2Defense:1Strength:1
Speed:M/2Race:OrcsMax Tools:2
Max Weapons:2Cost:15GPUpkeep6GP
Special:Bull-Headed
Special:
Unique:Spiky Bits(Tier1)
Skills:

Spiky Bits (Tier1): +15 to Construction and Renovation.

Spiky Bits (Tier2): +15 to Construction and Renovation.  Whenever this Unit constructs or renovates a room, check the amount of saved resources.  If this number is greater than the current renovation level of the Fortifications - the Fortifications gain a free, basic renovation. [Must already have Fortifications.]

Spiky Bits (Tier3): +15 to Construction and Renovation.  Whenever this Unit constructs or renovates a room, check the amount of saved resources.  If this number is greater than the current renovation level of the Fortifications - the Fortifications gain a free, basic renovation. [Must already have Fortifications.]  You always save at least 4 additional resources when Constructing or Renovating. (These additional, saved resources do not count toward the previous effect.)

Spiky Bits (Tier4):  Whenever this Unit constructs or renovates a room, check the amount of saved resources.  If this number is greater than the current level of the Fortifications in that Room - the Fortifications gain a free, basic renovation. [Must already have Fortifications.]  You always save at least 4 additional resources when Constructing or Renovating.  (These additional, saved resources do not count toward the previous effect.)  Reduce the required resources for Construction and Renovation by 5.
Monster

Ratmen - Monster - Rat-Ogre  - Level 0  (Tier1)
Offense:2Defense:1Strength:1
Speed:C/2Race:RatmMax Tools:1
Max Weapons:2Cost:20GPUpkeep7GP
Special:Unholy Fast
Special:Single Entity
Unique:Mutant Growth(Tier1)
Skills:

Unholy Fast: Ratmen always go first in Combat, never simultaneously (except with others that have the Unholy Fast ability.) Although their effective speed (for determining # of ranged rounds), can be reduced.

Mutant Growth (Tier1): This Unit is a Single Entity instead of a standard Unit (reflected in the stat block.)

Mutant Growth (Tier2): This Unit is a Single Entity instead of a standard Unit (reflected in the stat block.) This Unit may not be affected by Offense or Strength reducing effects.

Mutant Growth (Tier3): This Unit is a Single Entity instead of a standard Unit (reflected in the stat block.) This Unit may not be affected by Offense or Strength reducing effects.  This Unit gains an additional +1d6 offense if it has Melee Weapons equipped.

Mutant Growth (Tier4): This Unit is a Single Entity instead of a standard Unit (reflected in the stat block.) This Unit may not be affected by Offense or Strength reducing effects.  This Unit gains an additional +1d6 offense and +1d6 damage if it has Melee Weapons equipped.
Mystical

Half-Elves - Mystical - Thaumaturges - Level 0  (Tier1)
Offense:1Defense:1Strength:1
Speed:F/3Race:HElfMax Tools:1
Max Weapons:2Cost:15GPUpkeep6GP
Unique:Spellshield*
Special:Adaptive
Unique:Magus-Adept(Tier1)
Skills:Parry[1],
Spells:
*Spellshield: Inflicts a -2 or -5% to the bonus of any enemy effect which targets this Unit.

Magus-Adept (Tier1): When this Unit is recruited, it knows 3 combat spells (from the first seven on the spell list), of your choice.  This Unit can be taught spells as if they were the recipients of the "Train" action.  This Unit may not use spells which require a Leader actions.

Magus-Adept (Tier2): When this Unit is recruited, it knows 3 combat spells (from the first seven on the spell list), of your choice.  This Unit can be taught spells as if they were the recipients of the "Train" action.  This Unit may not use spells which require a Leader actions.  The Numerical benefits of combat spells this Unit casts are increased by +1.  This Unit learns Mind Leech.

Magus-Adept (Tier3): When this Unit is recruited, it knows 3 combat spells (from the first seven on the spell list), of your choice.  This Unit can be taught spells as if they were the recipients of the "Train" action.  This Unit may not use spells which require a Leader actions.  The Numerical benefits of combat spells cast by your Usurpation, where this Unit is also in combat, are increased by +1.  This Unit learns Mind Leech.

Magus-Adept (Tier4): When this Unit is recruited, it knows 3 combat spells (from the first seven on the spell list), of your choice.  This Unit can be taught spells as if they were the recipients of the "Train" action.  This Unit may not use spells which require a Leader actions.  The Numerical benefits of spells cast by your Usurpation are increased by +1.  This Unit learns Mind Leech.
Resilient

Orcs - Resilient - Marbled Stalwarts - Level 0  (Tier1)
Offense:2Defense:2Strength:1
Speed:M/2Race:OrcsMax Tools:1
Max Weapons:2Cost:15GPUpkeep6GP
Special:Bull-headed
Special:
Unique:Marble Wall (Tier1)
Skills:

Marble Wall (Tier1): Half of this Unit�s # of Ranks in the Mason skill (round down) becomes a flat bonus added to the Defensive Value granted to this Unit's Equipped Shields (if any).

Marble Wall (Tier2): This Unit�s # of Ranks in the Mason skill (round down) becomes a flat bonus added to the Defensive Value granted to this Unit's Equipped Shields (if any).

Marble Wall (Tier3): This Unit�s # of Ranks in the Mason skill (round down) becomes a flat bonus added to the Defensive Value granted to this Unit's Equipped Shields (if any).  In addition, this Unit's Equipped Shields provide a Armor bonus of +1d6.

Marble Wall (Tier4): This Unit�s # of Ranks in the Mason skill (round down) becomes a flat bonus added to the Defensive Value granted to this Unit's Equipped Shields (if any).  In addition, this Unit's Equipped Shields provide a Armor bonus of +1d6 + half of this Unit�s ranks in the Mason skill (round down).
Stealth
Tactical

Naga - Tactical - Wavemasters - Level 0  (Tier1)
Offense:2Defense:1Strength:2
Speed:S/2Race:NagaMax Tools:2
Max Weapons:2Cost:20GPUpkeep7GP
Special:Swimmers
Special:
Unique:Water�s Embrace(Tier1)
Skills:

Swimmers: This Unit may bring 2 other entities with it to cross rivers.  Cross any number of consecutive river grids, counting them as 1 space.

Water�s Embrace (Tier1): The first of your Units that would be about to be slain in Combat, is instead teleported back to the Lair from which they started that week.  This does not result in a Loyalty check.  All other PAX loss still remain (1 PAX will remain.)

Water�s Embrace (Tier2): The first-two of your Units that would be about to be slain in Combat, is instead teleported back to the Lair from which they started that week.  This does not result in a Loyalty check.  All other PAX loss still remain (1 PAX will remain.)

Water�s Embrace (Tier3): The first-three of your Units that would be about to be slain in Combat, is instead teleported back to the Lair from which they started that week.  This does not result in a Loyalty check.  The final PAX loss which would have been dealt is instead ignored.

Water�s Embrace (Tier4): The first time one of your Units is dealt damage, the damage is ignored.  The first-three of your Units that would be about to be slain in Combat, is instead teleported back to the Lair from which they started that week.  This does not result in a Loyalty check.  The final PAX loss which would have been dealt is instead ignored.

Terror
Trainer

Human - Trainer - Bookworms - Level 0  (Tier1)
Offense:1Defense:1Strength:1
Speed:M/2Race:HumaMax Tools:2
Max Weapons:2Cost:15GPUpkeep6GP
Special:Adaptive
Special:
Unique:Osmosis Learning(Tier1)
Skills:

Osmosis Learning (Tier1): Whenever this Unit gains Leveling and/or Skill XP, you may grant up to 1 of each to another Unit that participated in that same action.

Osmosis Learning (Tier2): Whenever this Unit gains Leveling and/or Skill XP, you may grant that XP another Unit that participated in that same action.

Osmosis Learning (Tier3): Whenever this Unit gains Leveling and/or Skill XP, you may grant that XP another Unit or Leader. (must be a valid target for the skill).

Osmosis Learning (Tier4): Whenever this Unit gains Leveling and/or Skill XP, you may grant that XP another Unit or Leader. (must be a valid target for the skill).  1 Additional Skill and Leveling XP is gained.
Water

Lizardfolk - Water - Aspirators - Level 0  (Tier1)
Offense:1Defense:3Strength:1
Speed:VS/2Race:LizaMax Tools:1
Max Weapons:2Cost:15GPUpkeep6GP
Special:Sturdy
Special:
Unique:Greater Poison Cloud(Tier1)
Skills:


Greater Poison Cloud(Tier1): 2 x Enemy Units have their Offense Stat reduced by 1 for the duration of Combat.

Greater Poison Cloud(Tier2): All Enemy Units have their Offense Stat reduced by 1 for the duration of Combat.

Greater Poison Cloud(Tier3): All Enemy Units have their Offense Stat reduced by 1 for the duration of Combat.  The Enemy Unit with the highest Offense has its Offense Stat reduced by 2 instead.

Greater Poison Cloud(Tier4): All Enemy Units have their Offense Stat reduced by 1 for the duration of Combat.  2 x Enemy Units with the highest Offense have their Offense Stat reduced by 2 instead.