Tornadium D-19 (also called "kaboomite") is the standard plastic explosive of the Frontier Sector. It can be bought legally only by a skilled Demolitionist with no criminal record.
A 50-gram charge[1][2] of TD-19 will cause 5d10 points of damage to anyone and anything within 1 meter of the explosion. Each additional 50 grams causes an additional 5d10 25 (HOUSE RULE) points of damage.

Anyone farther from the explosion than 1 meter, but within the blast radius, takes one-half damage. The blast radius is 1 meter for every 100 grams of TD-19 used. A thrown charge does full damage to living creatures, but only one-half damage to structures. A 50 gram pack costs 50 credits, and weighs 1 kg.

Variable timers and detonators are used to detonate Tornadium D-19. A timer can be set for 1 to 60 seconds, 1 to 60 minutes or 1 to 60 hours. A variable timer/detonator costs 5 credits.




Weapons (Mod)
Cost
(Cr)
Wgt
(kg)
Damage
Ammo
SEU
Rate
Defense
Range
(PB/S/M/L/E)
Beam Weapons
Electrostunner 500 1 4d10/Stun SEU 2 1 Gauss/A-S 5/15/-/-/-
Laser Pistol 600 1 1d10 per SEU SEU 1-10 2 Albedo 5/20/50/100/200
Laser Rifle 800 3 1d10 per SEU SEU 1-20 2 Albedo 10/40/100/200/400
Sonic Disruptor 700 4 6d10/4d10/2d10/1d10 SEU 4 1 Sonic 2/10/20/40/-/-
Sonic Stunner 500 1 Stun SEU 2 1 Sonic/A-S 3/10/20/30/50
Heavy Laser 6,000 20 1d10 per SEU SEU 5-20 1 Albedo -/100/500/1km/2km
Sonic Devastator 5,000 15 20d10/15d10/10d10/5d10 SEU 10 1 Sonic 5/25/50/100/-
Projectile Weapons
Automatic Pistol 200 2 1d10/5d10 20 rounds -- 3(1) Inertia 5/15/30/60/150
Automatic Rifle 300 4 1d10/5d10 20 rounds -- 3(1) Inertia 10/40/100/150/300
Needler Pistol 200 1 2d10/1d10+Sleep 10 shots -- 3 Inertia 5/10/20/40/100
Needler Rifle 400 3 3d10/1d10+Sleep 10 shots -- 3 Inertia 10/20/40/75/150
Machine Gun 2,000 20 10d10 10 bursts -- 1 Inertia -/70/200/500/1km
Recoilless Rifle 4,000 20 12d10 1 shell -- ½ Inertia -/150/1km/2km/3km
Gyrojet Weapons
Gyrojet Pistol 200 1 2d10 10 rounds -- 3 Inertia -/5/50/100/150
Gyrojet Rifle 300 4 3d10 10 rounds -- 3 Inertia -/5/75/150/300
Grenade Rifle 700 4 As grenade 1 bullet -- ½ RS check -/25/50/100/200
Grenade Mortar 2,000 15 As grenade 1 shell -- ½ RS check -/200/500/1km/2km
Rocket Launcher 5,000 15 15d10 1 rocket -- ½ Inertia -/70/200/500/1km
Grenades
Doze Grenade 10 -- Sleep -- -- 1 STA check 5/10/15/25/50
Frag. Grenade 20 -- 8d10 -- -- 1 RS check 5/10/15/25/50
Incendiary Grenade 20 -- 4d10+1d10x3 Turns -- -- 1 RS check 5/10/15/25/50
Poison Grenade 30 -- S5/T10 Poison -- -- 1 STA check 5/10/15/25/50
Smoke Grenade 10 -- -10 to Hit -- -- 1 IR 5/10/15/25/50
Tangler Grenade 25 -- Entanglement -- -- 1 RS check 5/10/15/25/50
Archaic Weapons
Axe (+5) 15 1 2d10 -- -- 1 Inertia 5/10/15/20/25
Bow 50 -- 1d10 1 arrow -- 1 Inertia 510/30/75/150/300
Knife (+5) 10 -- 1d10 -- -- 1 Inertia 5/10/15/20/25
Musket 100 2 1d10 1 shot -- 1 Inertia 5/15/40/70/100
Spear (+15) 20 1 2d10 -- -- 1 Inertia 5/10/20/30/40
Melee Weapons
Brass Knuckles (+0) 10 1 1d10 -- -- -- Inertia --
Electric Sword (+10) 150 2 4d10/Stun SEU 2/hit -- Gauss/A-S --
Nightstick (+5) 20 1 2d10 -- -- -- Inertia --
Polearm (-10) 40 4 4d10 -- -- -- Inertia --
Shock Gloves (+0) 50 1 2d10 powerpack 2/hit -- Gauss/A-S --
Sonic Knife (+10) 50 1 3d10 SEU 1/hit -- Sonic --
Sonic Sword (+15) 300 1 5d10 SEU 2/hit -- Sonic --
Stunstick (+5) 75 1 3d10/Stun SEU 2/hit -- Gauss/A-S --
Sword (+10) 30 2 3d10 -- -- -- Inertia --
Vibroknife (+5) 25 1 2d10 SEU 1/hit -- Inertia --
Whip (-5) 20 1 1d10 -- -- -- Inertia --