Ambuscade aka, Space Ninja:

 These warriors follow ancient traditions which are thought to have rumored from prehistorical Earth. Ambuscade follow a strict code that governs most aspect of their life. This code is heavily personalized making it hard to predict how an Ambuscade might act. Distrusted through-out the galaxy for their magical in nature abilities the Ambuscade often will work as bodyguards, bounty hunters, or freelancers looking for money and artifacts to hone their art. Depending on their code Ambuscade will not use guns of any type, despite the code most Ambuscade prefer martial weapons. Deadly in melee quarters, Ambuscade are often underestimated due to their melee preference however anyone who has fought Ambuscade and lived will testify their ability to fight evenly against any ranged weapon.

HP Per Level: 10

Saves & Base Attack Bonus
Level
1
2
3
4
5
6
7
8
9
10
Reflex
2
3
4
6
7
8
10
11
12
14
Will
1
2
3
4
5
6
7
8
9
10
Fortitude
0
0
1
2
3
4
5
6
7
8
BAB
1
2
3
4/1
5/2
6/3
7/4/1
8/5/2
9/6/3
10/7/4/1


Skills: (4 + int)*4 at level 1, 4 + int per level after

Feats:

Code (LVL 1): Ambuscade follow a strict self governed code. Starting at level 1 and every 2 levels afterwards the Ambuscade hones their code selecting a new trait.
Blade Customization (LVL 2): Through practice or experimentation, the Ambuscade has found ways to customize their weapons to achieve any strive in any combat situation.
Shadow Step (LVL 3): Either through supernatural movement speed or actual black magic the Ambuscade is able to teleport short distances up to 10m as a move action.
Silk Sash (LVL 4): Upon killing an enemy with your blade you may teleport a short distance of 10m and perform a stealth check to disengage from combat.
Red Seal (LVL 5): White parchment etched with blood the Red Seal acts as a tether to the Ambuscade. Either through meditation or loss of consciousness the physical body of the Ambuscade will be brought back to the location of the Red Seal.
Master Craftsman (LVL 6):  Masters of their trade, capable of attachments and precision that modern metallurgy and physics aren't able to replicate. Ambuscade can make almost any adjustment to their weapons.
Corporeal Relocation (LVL 7): Through the art of meditation, sprinkled with ancient magics, the Ambuscade is capable of teleporting themselves vast distances up to 15,000m. Relocation requires 60 seconds of meditation.
Hidden Blade (LVL 8): If undetected the Ambuscade may perform a full attack on any target within 20m if they know of their targets location. Following the attack they are teleported to their original location.
Redirect (LVL 9): Via a successful attack actions vs will on an opponent you can force them to see another person or object without any doubt as the inflicting Ambuscade. For 10 seconds for every point the Ambuscade succeeded over the will save.
Beyond Flesh (LVL 10): Every attacking action of the Ambuscade can be duplicated and forced upon up to two additional targets.

Code Selection: