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The Realm of Arms represents the majority of the Campaign World.

As important as magic or faith might to a fantasy genre the mundane portion of the world is conquered by those common brave folk who are willing to take up arms and hew space for themselves from the darkness, from the wild, from others who want to keep them away from their share.  Those willing to turn their swords into plowshares to cultivate a future of stability from the unknown and uncertain.  These are the places such men are born and struggle to learn to fight.

Legion Halls,
Martial Schools,
Society of Arms, Lesser Societies,
Sovereign Powers,
Blades and Bows,
Mortal Organizations
The Blackened Ring