A common high fantasy concept, that of inherently evil races or good classes, or visca-versa doesn’t make much sense in the mainly human-centric world.  While the sword and sorcery genre certainly has its own set of clichés, it differs from high fantasy in that there is no delicate balance between good and evil, with fair and noble
elves valiantly fighting against stupid, evil orcs. Rather, it is a grim world where might makes right; a world of cruel nobles, barbarous fighters, beautiful but seductive witches, ambitious sorcerers, and foul demons lurk in the darkest shadows. Individuals within this world are defined by their motivation, culture, and personal ambitions and ethics. Having characters act according to their own motivation creates much more interesting plots and storylines than simply «I’m good, you’re evil» plotlines.

As a consequence, characters and creatures have no listed alignment value. As a player character, you will have to judge for yourself whether an NPC is «evil» based on his or her actions!   That said, there are certain supernatural creatures and monsters, such as demonic outsiders and most undead, whose alignments can be labeled as «cosmic evil» (CE). A protection from evil spell works against these kinds of monsters. Note that while cosmic evil may exist, there is no balance of «cosmic good». Though the powers against «cosmic evil» may exist it may not be «cosmically good», it may simply have motivations other than this evil entity or that.  This lack of defined balance is one of the major differences between high fantasy, where some sort of inherent balance of power between good and evil usually exists.