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Role Presumption by Class Mechanics
Pathfinder RAW tries to present classes without campaign presumption, but the inclusion of an archetypes RAW encourages the player to assume a profession or role. Archetypes ARE a customization of class for this purpose. In as much as it SHOULD be, otherwise; Pathfinder is not a campaign neutral system. There are many grandfathered rules, existing across a number of DnD versions this includes Pathfinder. Many of my house-rules are an attempt to rewrite [PF:RAW] mechanics in support of my own worlds fiction. There are various archetypes which are only useful with PF: RAW’s own campaign specificity, and many prestige classes are doubly so – made worse by additional power creep. Thus some Archetypes and most Prestige classes are not available, as detailed here:
Archetypes and Roles

Status Quo
This world is recovering from a global apocalypse. Governments have forced social order and peace with other nation to establish stability NOT simply to aggrandize specific family lines (although that IS beginning to happen). This governing in this world has more in common with the oppressive regimes of Europe in the Dark ages. And any freedom an individual has depends LARGELY on how much wealth they possess. Class Mechanics drive social roles.. so each character class will have a presumed role, ABOVE AND BEYOND any subjective personal player complication.
Social Assumptions


Whether or not these presumptions can be applied to your concept, this is the status quo for specific classes by the world. Everyone you meet will think these things. IE if you dress and act like an inquisitor you are expected to uphold the law. Society WILL NOT presume that you might be playing dress up. And, they will judge you for NOT living up to their expectations.
Renegades and Outlaws

The Faithful
The Eleven Elohim, Vanished Gods, and Protogenoi.  The Organization of the Faithful is split into two groups. Those WITH an extensive and obvious organization and those without.  For the most part, all 'civilized' faiths of the Church Triumphant have a Hierarchy of Power among their mortal worshipers. But most pagan faiths lack a central administered organization.

Classes in Use
This game uses a limited allotment of standard classes. Some classes have been eliminated [Wizard, Cleric, Summoner, Cavalier, Samurai, Ninja].  Many others have been altered. A few only exist using a limited array of archetypes.   For example, the Gunslinger class does not exist.  The Marksman (or Bolt Ace) archetype of Gunslinger does -  a crossbowman that uses the grit rules. Likewise, alchemists and barbarians have all been limited to a select group of archetypes (or hybrid classes). Ranger and Paladin have been rewritten entirely, and the traditional Fighter and Rogue have been increased in versatility.  The Oracle and Magus are NO LONGER available as BASE classes - and could be available as Prestige Classes.  Bard and Inquisitor are _relatively_ unchanged  -  except in that, all Spell Lists for ALL classes have been altered to establish niche casting.

No longer are there classes which have *all spells* by default.